Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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f_op_kankyo_mng.h
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1#ifndef F_F_OP_KANKYO_MNG_H_
2#define F_F_OP_KANKYO_MNG_H_
3
4#include "f_op/f_op_kankyo.h"
5#include "f_pc/f_pc_manager.h"
6
8 /* 0x00 */ cXyz mPos;
9 /* 0x0C */ cXyz mScale;
10 /* 0x18 */ int mParam;
11}; // Size: 0x1C
12
13typedef int (*fopKyM_CreateFunc)(void*);
14
17void fopKyM_Delete(void* param_1);
23int fopKyM_createWpillar(cXyz const* i_pos, f32 scale, int i_param);
24
25inline void* fopKyM_GetAppend(void* param_0) {
26 return fpcM_GetAppend(param_0);
27}
28
29#endif
T cLib_calcTimer(T *value)
Definition c_lib.h:74
int fopKyM_createWpillar(cXyz const *i_pos, f32 scale, int i_param)
Definition f_op_kankyo_mng.cpp:78
int(* fopKyM_CreateFunc)(void *)
Definition f_op_kankyo_mng.h:13
base_process_class * fopKyM_fastCreate(s16 param_0, int param_1, cXyz *param_2, cXyz *param_3, fopKyM_CreateFunc)
Definition f_op_kankyo_mng.cpp:65
void fopKyM_Delete(void *param_1)
Definition f_op_kankyo_mng.cpp:43
static fopKyM_prm_class * fopKyM_CreateAppend(void)
static fopKyM_prm_class * createAppend(int param_1, cXyz *param_2, cXyz *param_3)
int fopKyM_create(s16 i_procName, int i_param, cXyz *i_pos, cXyz *i_scale, fopKyM_CreateFunc i_createFunc)
Definition f_op_kankyo_mng.cpp:53
void * fopKyM_GetAppend(void *param_0)
Definition f_op_kankyo_mng.h:25
static int fopKyM_Create(s16 param_1, fopKyM_CreateFunc param_2, void *param_3)
void * fpcM_GetAppend(const void *proc)
Definition f_pc_manager.h:62
Definition f_pc_base.h:17
Definition d_a_hozelda.cpp:20
Definition f_op_kankyo_mng.h:7
cXyz mScale
Definition f_op_kankyo_mng.h:9
int mParam
Definition f_op_kankyo_mng.h:10
cXyz mPos
Definition f_op_kankyo_mng.h:8
float f32
Definition types.h:22
signed short s16
Definition types.h:5