Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_k_wpillar.h
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1#ifndef D_D_K_WPILLAR_H
2#define D_D_K_WPILLAR_H
3
5#include "d/d_kankyo.h"
6
7class dkWpillar_c : public kankyo_class {
8public:
9 /* 80261B54 */ int create();
10 /* 80261F24 */ ~dkWpillar_c();
11 /* 80262014 */ int execute();
12 /* 802620C8 */ int draw();
13
14 /* 0x0F8 */ J3DModel* mpModel;
15 /* 0x0FC */ mDoExt_bckAnm mBck;
16 /* 0x118 */ mDoExt_btkAnm mBtk;
17 /* 0x130 */ mDoExt_brkAnm mBrk;
18 /* 0x148 */ JKRSolidHeap* mpHeap;
19 /* 0x14C */ dKy_tevstr_c mTevstr;
20};
21
22#endif /* D_D_K_WPILLAR_H */
Definition JKRSolidHeap.h:10
Definition d_k_wpillar.h:7
~dkWpillar_c()
Definition d_k_wpillar.cpp:89
mDoExt_bckAnm mBck
Definition d_k_wpillar.h:15
JKRSolidHeap * mpHeap
Definition d_k_wpillar.h:18
J3DModel * mpModel
Definition d_k_wpillar.h:14
mDoExt_btkAnm mBtk
Definition d_k_wpillar.h:16
int execute()
Definition d_k_wpillar.cpp:103
dKy_tevstr_c mTevstr
Definition d_k_wpillar.h:19
int create()
Definition d_k_wpillar.cpp:15
mDoExt_brkAnm mBrk
Definition d_k_wpillar.h:17
int draw()
Definition d_k_wpillar.cpp:126
Definition f_op_kankyo.h:7
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:49
Definition d_a_hozelda.cpp:56
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:47