Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_bg_s_capt_poly.h
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1#ifndef D_BG_D_BG_S_CAPT_POLY_H
2#define D_BG_D_BG_S_CAPT_POLY_H
3
4#include "d/d_bg_s_chk.h"
6
7struct dBgS_CaptPoly;
8
9typedef int (*CaptPolyCallback)(dBgS_CaptPoly*, cBgD_Vtx_t*, int, int, int, cM3dGPla*);
10
11struct dBgS_CaptPoly : public cBgS_Chk, public dBgS_Chk {
12public:
15 void Set(cXyz&, cXyz&);
16
17 void SetCallback(CaptPolyCallback callback) { m_callback = callback; }
18 cM3dGAab* GetBndP() { return &m_bnd;}
19
20 /* 0x2C */ cM3dGAab m_bnd;
22};
23
24#endif
Definition c_bg_s_chk.h:11
Definition c_m3d_g_aab.h:9
Definition c_m3d_g_pla.h:8
Definition d_bg_s_chk.h:7
int(* CaptPolyCallback)(dBgS_CaptPoly *, cBgD_Vtx_t *, int, int, int, cM3dGPla *)
Definition d_bg_s_capt_poly.h:9
Definition c_bg_s_chk.h:9
Definition c_xyz.h:7
Definition d_bg_s_capt_poly.h:11
dBgS_CaptPoly()
Definition d_bg_s_capt_poly.cpp:7
void SetCallback(CaptPolyCallback callback)
Definition d_bg_s_capt_poly.h:17
cM3dGAab m_bnd
Definition d_bg_s_capt_poly.h:20
void Set(cXyz &, cXyz &)
Definition d_bg_s_capt_poly.cpp:13
CaptPolyCallback m_callback
Definition d_bg_s_capt_poly.h:21
cM3dGAab * GetBndP()
Definition d_bg_s_capt_poly.h:18
~dBgS_CaptPoly()
Definition d_bg_s_capt_poly.h:14