Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_warp_bug.h
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1#ifndef D_A_WARP_BUG_H
2#define D_A_WARP_BUG_H
3
5
14class daWarpBug_c : public fopAc_ac_c {
15public:
16 inline ~daWarpBug_c();
17
18 /* 80D67E38 */ void create_init();
19 /* 80D68068 */ int draw();
20
21 inline int createHeap();
22 inline int execute();
23 inline int create();
24
25 /* 0x568 */ J3DModel* mpModel;
26 /* 0x56C */ mDoExt_brkAnm* mpBrk;
27 /* 0x570 */ mDoExt_btkAnm* mpBtk;
29 /* 0x57C */ s16 field_0x57c;
30 /* 0x57E */ u8 field_0x57e;
31};
32
33STATIC_ASSERT(sizeof(daWarpBug_c) == 0x580);
34
35#endif /* D_A_WARP_BUG_H */
Warp Bug (unused)
Definition d_a_warp_bug.h:14
~daWarpBug_c()
Definition d_a_warp_bug.cpp:135
request_of_phase_process_class mPhase
Definition d_a_warp_bug.h:28
int create()
Definition d_a_warp_bug.cpp:146
void create_init()
Definition d_a_warp_bug.cpp:11
u8 field_0x57e
Definition d_a_warp_bug.h:30
mDoExt_brkAnm * mpBrk
Definition d_a_warp_bug.h:26
s16 field_0x57c
Definition d_a_warp_bug.h:29
mDoExt_btkAnm * mpBtk
Definition d_a_warp_bug.h:27
int execute()
Definition d_a_warp_bug.cpp:104
J3DModel * mpModel
Definition d_a_warp_bug.h:25
int createHeap()
Definition d_a_warp_bug.cpp:16
int draw()
Definition d_a_warp_bug.cpp:57
STATIC_ASSERT(sizeof(daWarpBug_c)==0x580)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_obj_sekizoa.cpp:56
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8