Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_vrbox2.h
Go to the documentation of this file.
1#ifndef D_A_VRBOX2_H
2#define D_A_VRBOX2_H
3
5
14class vrbox2_class : public fopAc_ac_c {
15public:
16 /* 0x568 */ u8 field_0x568[0x56C - 0x568];
17 /* 0x56C */ J3DModel* mpKumoModel;
18 /* 0x570 */ u8 field_0x570[0x574 - 0x570];
19 /* 0x574 */ J3DModel* model2;
20 /* 0x578 */ J3DModel* model2_und;
21 /* 0x57C */ u8 field_0x57C[0x580 - 0x57C];
24 /* 0x59C */ u8 field_0x59C[0x5A0 - 0x59C];
25};
26
27STATIC_ASSERT(sizeof(vrbox2_class) == 0x5A0);
28
29
30#endif /* D_A_VRBOX2_H */
VR Box 2.
Definition d_a_vrbox2.h:14
mDoExt_btkAnm mSunBtk
Definition d_a_vrbox2.h:22
J3DModel * model2_und
Definition d_a_vrbox2.h:20
J3DModel * mpKasumimModel
Definition d_a_vrbox2.h:23
u8 field_0x57C[0x580 - 0x57C]
Definition d_a_vrbox2.h:21
u8 field_0x570[0x574 - 0x570]
Definition d_a_vrbox2.h:18
J3DModel * mpKumoModel
Definition d_a_vrbox2.h:17
J3DModel * model2
Definition d_a_vrbox2.h:19
u8 field_0x59C[0x5A0 - 0x59C]
Definition d_a_vrbox2.h:24
u8 field_0x568[0x56C - 0x568]
Definition d_a_vrbox2.h:16
STATIC_ASSERT(sizeof(vrbox2_class)==0x5A0)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:47
unsigned char u8
Definition types.h:8