Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_wljump.h
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1#ifndef D_A_TAG_WLJUMP_H
2#define D_A_TAG_WLJUMP_H
3
4#include "d/d_msg_flow.h"
5#include "d/d_com_inf_game.h"
6
7struct dPath;
8
9class daTagWljump_c : public fopAc_ac_c {
10public:
11 /* 80D64EB8 */ int create();
12 /* 80D65004 */ ~daTagWljump_c();
13 /* 80D65090 */ int execute();
14 /* 80D6589C */ int draw();
15
16 const cXyz* getLockPos() const {
17 if (field_0x568 < 0) {
18 return NULL;
19 } else {
20 return &eyePos;
21 }
22 }
23
24 f32 getLandArea() const { return mLandArea; }
25 void onNextCheckFlg() { mNextCheckFlg = true; }
26 s16 getNotSlideFlg() const { return shape_angle.z; }
27
28 /* 0x568 */ s8 field_0x568;
29 /* 0x569 */ s8 field_0x569;
30 /* 0x56A */ u8 field_0x56a;
31 /* 0x56B */ u8 mNextCheckFlg;
32 /* 0x56C */ u8 field_0x56c[4];
33 /* 0x570 */ u8 field_0x570;
34 /* 0x571 */ u8 field_0x571;
35 /* 0x572 */ u8 field_0x572;
36 /* 0x573 */ u8 field_0x573;
37 /* 0x574 */ s16 field_0x574;
38 /* 0x574 */ u16 field_0x576;
39 /* 0x578 */ dMsgFlow_c mMsgFlow;
40 /* 0x5C4 */ dPath* field_0x5c4;
41 /* 0x5C8 */ f32 mLandArea;
42};
43
44#endif /* D_A_TAG_WLJUMP_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_tag_wljump.h:9
u8 field_0x571
Definition d_a_tag_wljump.h:34
f32 mLandArea
Definition d_a_tag_wljump.h:41
int draw()
Definition d_a_tag_wljump.cpp:373
dPath * field_0x5c4
Definition d_a_tag_wljump.h:40
u8 field_0x56c[4]
Definition d_a_tag_wljump.h:32
~daTagWljump_c()
Definition d_a_tag_wljump.cpp:95
f32 getLandArea() const
Definition d_a_tag_wljump.h:24
dMsgFlow_c mMsgFlow
Definition d_a_tag_wljump.h:39
void onNextCheckFlg()
Definition d_a_tag_wljump.h:25
u8 field_0x572
Definition d_a_tag_wljump.h:35
u8 mNextCheckFlg
Definition d_a_tag_wljump.h:31
u8 field_0x573
Definition d_a_tag_wljump.h:36
u8 field_0x56a
Definition d_a_tag_wljump.h:30
int create()
Definition d_a_tag_wljump.cpp:58
s8 field_0x569
Definition d_a_tag_wljump.h:29
u8 field_0x570
Definition d_a_tag_wljump.h:33
u16 field_0x576
Definition d_a_tag_wljump.h:38
const cXyz * getLockPos() const
Definition d_a_tag_wljump.h:16
s16 field_0x574
Definition d_a_tag_wljump.h:37
s16 getNotSlideFlg() const
Definition d_a_tag_wljump.h:26
s8 field_0x568
Definition d_a_tag_wljump.h:28
int execute()
Definition d_a_tag_wljump.cpp:109
s16 z
Definition vec.h:19
Definition d_a_hozelda.cpp:20
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_npc_cd2.cpp:35
Definition d_a_ep.cpp:19
cXyz eyePos
Definition f_op_actor.h:230
csXyz shape_angle
Definition f_op_actor.h:216
signed char s8
Definition types.h:4
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8