Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_spring.h
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#ifndef D_A_TAG_SPRING_H
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#define D_A_TAG_SPRING_H
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#include "
d/d_com_inf_game.h
"
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class
daTagSpring_c
:
public
fopAc_ac_c
{
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public
:
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/* 805A6A58 */
void
initBaseMtx
();
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/* 805A6A78 */
void
setBaseMtx
();
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/* 805A6AD0 */
int
Create
();
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/* 805A6AF4 */
int
create
();
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/* 805A6B5C */
int
execute
();
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/* 805A6C84 */
u8
checkArea
();
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/* 805A6DFC */
int
_delete
();
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u32
getSwbit
() {
return
fopAcM_GetParamBit
(
this
, 0, 8); }
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/* 0x568 */
u8
mTimer
;
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};
// Size: 0x56C
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#endif
/* D_A_TAG_SPRING_H */
daTagSpring_c
Definition
d_a_tag_spring.h:6
daTagSpring_c::checkArea
u8 checkArea()
Definition
d_a_tag_spring.cpp:72
daTagSpring_c::create
int create()
Definition
d_a_tag_spring.cpp:28
daTagSpring_c::execute
int execute()
Definition
d_a_tag_spring.cpp:40
daTagSpring_c::mTimer
u8 mTimer
Definition
d_a_tag_spring.h:18
daTagSpring_c::getSwbit
u32 getSwbit()
Definition
d_a_tag_spring.h:16
daTagSpring_c::_delete
int _delete()
Definition
d_a_tag_spring.cpp:78
daTagSpring_c::initBaseMtx
void initBaseMtx()
Definition
d_a_tag_spring.cpp:11
daTagSpring_c::setBaseMtx
void setBaseMtx()
Definition
d_a_tag_spring.cpp:16
daTagSpring_c::Create
int Create()
Definition
d_a_tag_spring.cpp:22
d_com_inf_game.h
fopAcM_GetParamBit
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition
f_op_actor_mng.h:228
fopAc_ac_c
Definition
d_a_ep.cpp:19
u32
unsigned long u32
Definition
types.h:10
u8
unsigned char u8
Definition
types.h:8
include
d
actor
d_a_tag_spring.h
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