Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_spring.h
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1#ifndef D_A_TAG_SPRING_H
2#define D_A_TAG_SPRING_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagSpring_c : public fopAc_ac_c {
7public:
8 void initBaseMtx();
9 void setBaseMtx();
10 int Create();
11 int create();
12 int execute();
13 u8 checkArea();
14 int _delete();
15
16 u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
17
18 /* 0x568 */ u8 mTimer;
19}; // Size: 0x56C
20
21#endif /* D_A_TAG_SPRING_H */
Definition d_a_tag_spring.h:6
u8 checkArea()
Definition d_a_tag_spring.cpp:68
int create()
Definition d_a_tag_spring.cpp:26
int execute()
Definition d_a_tag_spring.cpp:37
u8 mTimer
Definition d_a_tag_spring.h:18
u32 getSwbit()
Definition d_a_tag_spring.h:16
int _delete()
Definition d_a_tag_spring.cpp:73
void initBaseMtx()
Definition d_a_tag_spring.cpp:12
void setBaseMtx()
Definition d_a_tag_spring.cpp:16
int Create()
Definition d_a_tag_spring.cpp:21
Definition f_op_actor.h:230
unsigned long u32
Definition types.h:12
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196