Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_tag_spring.h
Go to the documentation of this file.
1#ifndef D_A_TAG_SPRING_H
2#define D_A_TAG_SPRING_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagSpring_c : public fopAc_ac_c {
7public:
8 /* 805A6A58 */ void initBaseMtx();
9 /* 805A6A78 */ void setBaseMtx();
10 /* 805A6AD0 */ int Create();
11 /* 805A6AF4 */ int create();
12 /* 805A6B5C */ int execute();
13 /* 805A6C84 */ u8 checkArea();
14 /* 805A6DFC */ int _delete();
15
16 u32 getSwbit() { return fopAcM_GetParamBit(this, 0, 8); }
17
18 /* 0x568 */ u8 mTimer;
19}; // Size: 0x56C
20
21#endif /* D_A_TAG_SPRING_H */
Definition d_a_tag_spring.h:6
u8 checkArea()
Definition d_a_tag_spring.cpp:72
int create()
Definition d_a_tag_spring.cpp:28
int execute()
Definition d_a_tag_spring.cpp:40
u8 mTimer
Definition d_a_tag_spring.h:18
u32 getSwbit()
Definition d_a_tag_spring.h:16
int _delete()
Definition d_a_tag_spring.cpp:78
void initBaseMtx()
Definition d_a_tag_spring.cpp:11
void setBaseMtx()
Definition d_a_tag_spring.cpp:16
int Create()
Definition d_a_tag_spring.cpp:22
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8