Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_rmbit_sw.h
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1#ifndef D_A_TAG_RMBIT_SW_H
2#define D_A_TAG_RMBIT_SW_H
3
4#include "d/d_com_inf_game.h"
5
6class daTagRmbitSw_c : public fopAc_ac_c {
7public:
8 /* 80D5FAF8 */ daTagRmbitSw_c();
9 /* 80D5FB34 */ virtual ~daTagRmbitSw_c();
10 /* 80D5FB94 */ int create();
11 /* 80D5FBEC */ int Delete();
12 /* 80D5FBF4 */ int draw();
13 /* 80D5FBFC */ int execute();
14 /* 80D5FDB8 */ void init();
15 /* 80D5FDF0 */ u8 chkPlyrInTag();
16
18 s8 getArg1_RoomNo() { return fopAcM_GetParamBit(this, 8, 8); }
19 u8 getArg2_CngBitVal() { return fopAcM_GetParamBit(this, 16, 1); }
20 u8 getArg3_CngBitFlg() { return fopAcM_GetParamBit(this, 17, 1); }
21 u8 getSwBit() { return fopAcM_GetParamBit(this, 24, 8); }
22
23 /* 0x56C */ f32 field_0x56c;
24 /* 0x570 */ f32 field_0x570;
25 /* 0x574 */ f32 field_0x574;
26
27}; // Size: 0x578
28
29#endif /* D_A_TAG_RMBIT_SW_H */
Definition d_a_tag_rmbit_sw.h:6
f32 field_0x574
Definition d_a_tag_rmbit_sw.h:25
s8 getArg1_RoomNo()
Definition d_a_tag_rmbit_sw.h:18
int Delete()
Definition d_a_tag_rmbit_sw.cpp:23
int draw()
Definition d_a_tag_rmbit_sw.cpp:28
u8 chkPlyrInTag()
Definition d_a_tag_rmbit_sw.cpp:88
s8 getArg0_RoomSaveTableNo()
Definition d_a_tag_rmbit_sw.h:17
daTagRmbitSw_c()
Definition d_a_tag_rmbit_sw.cpp:10
int execute()
Definition d_a_tag_rmbit_sw.cpp:33
virtual ~daTagRmbitSw_c()
Definition d_a_tag_rmbit_sw.cpp:13
u8 getArg3_CngBitFlg()
Definition d_a_tag_rmbit_sw.h:20
u8 getArg2_CngBitVal()
Definition d_a_tag_rmbit_sw.h:19
f32 field_0x570
Definition d_a_tag_rmbit_sw.h:24
int create()
Definition d_a_tag_rmbit_sw.cpp:16
f32 field_0x56c
Definition d_a_tag_rmbit_sw.h:23
u8 getSwBit()
Definition d_a_tag_rmbit_sw.h:21
void init()
Definition d_a_tag_rmbit_sw.cpp:81
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
signed char s8
Definition types.h:4
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8