Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_ret_room.h
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1#ifndef D_A_TAG_RET_ROOM_H
2#define D_A_TAG_RET_ROOM_H
3
4#include "d/d_com_inf_game.h"
6
7class daTagRetRm_c : public fopAc_ac_c {
8public:
10 virtual ~daTagRetRm_c();
11 int create();
12 int Delete();
13 int draw();
14 int execute();
15 void init();
17
18 /* 0x56C */ f32 field_0x56c;
19 /* 0x570 */ f32 field_0x570;
20 /* 0x574 */ f32 field_0x574;
21 /* 0x578 */ s32 field_0x578;
22};
23
24#endif /* D_A_TAG_RET_ROOM_H */
Definition d_a_tag_ret_room.h:7
u8 chkPlyrInTag()
Definition d_a_tag_ret_room.cpp:51
void init()
Definition d_a_tag_ret_room.cpp:44
int draw()
Definition d_a_tag_ret_room.cpp:25
f32 field_0x574
Definition d_a_tag_ret_room.h:20
f32 field_0x56c
Definition d_a_tag_ret_room.h:18
int execute()
Definition d_a_tag_ret_room.cpp:29
int Delete()
Definition d_a_tag_ret_room.cpp:21
s32 field_0x578
Definition d_a_tag_ret_room.h:21
int create()
Definition d_a_tag_ret_room.cpp:15
daTagRetRm_c()
Definition d_a_tag_ret_room.cpp:11
virtual ~daTagRetRm_c()
Definition d_a_tag_ret_room.cpp:13
f32 field_0x570
Definition d_a_tag_ret_room.h:19
Definition f_op_actor.h:230
float f32
Definition types.h:25
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8