Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_pachi.h
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1#ifndef D_A_TAG_PACHI_H
2#define D_A_TAG_PACHI_H
3
4#include "d/d_cc_d.h"
6
7class daTagPati_c : public fopAc_ac_c {
8public:
9 /* 80D5D438 */ ~daTagPati_c();
10 /* 80D5D570 */ int create();
11 /* 80D5D78C */ int Execute();
12 /* 80D5D7C8 */ void col_set();
13 /* 80D5D830 */ u32 chk_CoHit();
14
16 u32 retVal = fopAcM_GetParam(this) & 0xFF;
17 if (retVal == 0xFF) {
18 retVal = 0;
19 }
20 return retVal;
21 }
22
23 /* 0x568 */ dCcD_Cyl mCyl;
24 /* 0x6A4 */ dCcD_Stts mStts;
25 /* 0x6E0 */ u32 field_0x6E0;
26 /* 0x6E4 */ u32 field_0x6E4;
27};
28
29STATIC_ASSERT(sizeof(daTagPati_c) == 0x6E8);
30
31#endif /* D_A_TAG_PACHI_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_tag_pachi.h:7
dCcD_Stts mStts
Definition d_a_tag_pachi.h:24
int create()
Definition d_a_tag_pachi.cpp:30
u32 field_0x6E0
Definition d_a_tag_pachi.h:25
u32 chk_CoHit()
Definition d_a_tag_pachi.cpp:57
u32 field_0x6E4
Definition d_a_tag_pachi.h:26
void col_set()
Definition d_a_tag_pachi.cpp:49
~daTagPati_c()
Definition d_a_tag_pachi.cpp:11
u32 get_prm()
Definition d_a_tag_pachi.h:15
dCcD_Cyl mCyl
Definition d_a_tag_pachi.h:23
int Execute()
Definition d_a_tag_pachi.cpp:41
STATIC_ASSERT(sizeof(daTagPati_c)==0x6E8)
u32 fopAcM_GetParam(const void *pActor)
Definition f_op_actor_mng.h:224
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10