Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mwait.h
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1#ifndef D_A_TAG_MWAIT_H
2#define D_A_TAG_MWAIT_H
3
5#include "d/d_msg_flow.h"
6
7class daTagMwait_c : public fopAc_ac_c {
8public:
9 /* 80D5BE18 */ int create();
10 /* 80D5C01C */ ~daTagMwait_c();
11 /* 80D5C0A8 */ int execute();
12
13 bool checkEndMessage() {return fopAcM_isSwitch(this, mEnterSw); }
14
15 /* 0x568 */ u8 mOnSw;
16 /* 0x569 */ u8 mEnterSw;
17 /* 0x56A */ bool mInitMsgFlow;
18 /* 0x56B */ u8 mWarpToPos;
19 /* 0x56C */ bool mEnteredTrigger;
20 /* 0x56D */ u8 field_0x56d;
21 /* 0x570 */ f32 field_0x570;
22 /* 0x574 */ cXyz mWaitPosition;
23 /* 0x580 */ dMsgFlow_c mMsgFlow;
24};
25
26#endif /* D_A_TAG_MWAIT_H */
Definition d_a_tag_mwait.h:7
bool checkEndMessage()
Definition d_a_tag_mwait.h:13
bool mEnteredTrigger
Definition d_a_tag_mwait.h:19
f32 field_0x570
Definition d_a_tag_mwait.h:21
dMsgFlow_c mMsgFlow
Definition d_a_tag_mwait.h:23
u8 mOnSw
Definition d_a_tag_mwait.h:15
u8 mEnterSw
Definition d_a_tag_mwait.h:16
int execute()
Definition d_a_tag_mwait.cpp:72
int create()
Definition d_a_tag_mwait.cpp:11
u8 mWarpToPos
Definition d_a_tag_mwait.h:18
u8 field_0x56d
Definition d_a_tag_mwait.h:20
cXyz mWaitPosition
Definition d_a_tag_mwait.h:22
bool mInitMsgFlow
Definition d_a_tag_mwait.h:17
~daTagMwait_c()
Definition d_a_tag_mwait.cpp:62
BOOL fopAcM_isSwitch(const fopAc_ac_c *pActor, int sw)
Definition f_op_actor_mng.h:433
Definition d_a_hozelda.cpp:20
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8