Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_mstop.h
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1#ifndef D_A_TAG_MSTOP_H
2#define D_A_TAG_MSTOP_H
3
4#include "d/d_msg_flow.h"
5#include "d/d_com_inf_game.h"
6
12class daTagMstop_c : public fopAc_ac_c {
13public:
14 /* 805A6138 */ int create();
15 /* 805A6338 */ ~daTagMstop_c();
16 /* 805A63C4 */ void eventOrder();
17 /* 805A63F8 */ int execute();
18 bool checkNoAttention() const { return field_0x56b == 0xFF; }
19
20private:
21 /* 0x568 */ u8 field_0x568;
22 /* 0x569 */ u8 mSwitch;
23 /* 0x56A */ u8 field_0x56a;
24 /* 0x56B */ u8 field_0x56b;
25 /* 0x56C */ u8 field_0x56c;
26 /* 0x56D */ u8 field_0x56d;
27 /* 0x56E */ u16 field_0x56e;
28 /* 0x570 */ u16 field_0x570;
29 /* 0x572 */ u16 field_0x572;
30 /* 0x574 */ dMsgFlow_c mMsgFlow;
31 /* 0x5C0 */ f32 field_0x5c0;
32 /* 0x5C4 */ f32 field_0x5c4;
33 /* 0x5C8 */ cXyz field_0x5c8;
34};
35
36#endif /* D_A_TAG_MSTOP_H */
Midna Stop Tag.
Definition d_a_tag_mstop.h:12
int execute()
Definition d_a_tag_mstop.cpp:92
u8 mSwitch
Definition d_a_tag_mstop.h:22
int create()
Definition d_a_tag_mstop.cpp:13
~daTagMstop_c()
Definition d_a_tag_mstop.cpp:76
bool checkNoAttention() const
Definition d_a_tag_mstop.h:18
u8 field_0x568
Definition d_a_tag_mstop.h:21
u8 field_0x56d
Definition d_a_tag_mstop.h:26
u16 field_0x56e
Definition d_a_tag_mstop.h:27
f32 field_0x5c4
Definition d_a_tag_mstop.h:32
u16 field_0x572
Definition d_a_tag_mstop.h:29
u8 field_0x56a
Definition d_a_tag_mstop.h:23
u8 field_0x56b
Definition d_a_tag_mstop.h:24
dMsgFlow_c mMsgFlow
Definition d_a_tag_mstop.h:30
cXyz field_0x5c8
Definition d_a_tag_mstop.h:33
u8 field_0x56c
Definition d_a_tag_mstop.h:25
u16 field_0x570
Definition d_a_tag_mstop.h:28
void eventOrder()
Definition d_a_tag_mstop.cpp:86
f32 field_0x5c0
Definition d_a_tag_mstop.h:31
Definition d_a_hozelda.cpp:20
Definition d_a_obj_sekizoa.cpp:318
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8