Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_lv6CstaSw.h
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#ifndef D_A_TAG_LV6CSTASW_H
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#define D_A_TAG_LV6CSTASW_H
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#include "
d/d_com_inf_game.h
"
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#include "
m_Do/m_Do_hostIO.h
"
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class
daLv6CstaSw_c
:
public
fopAc_ac_c
{
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public
:
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/* 80D5B358 */
void
setBaseMtx
();
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/* 80D5B3B0 */
int
create
();
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/* 80D5B410 */
static
fopAc_ac_c
*
searchSekizoAct
(
void
*,
void
*);
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/* 80D5B460 */
bool
areaCheck
();
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/* 80D5B600 */
int
Execute
();
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/* 80D5B6B0 */
int
Draw
();
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/* 80D5B6B8 */
int
Delete
();
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u8
getSw
() {
return
fopAcM_GetParamBit
(
this
, 0, 8); }
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private
:
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/* 0x568 */
u8
mSwitch
;
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/* 0x569 */
u8
unused
[0x570 - 0x569];
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};
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class
daLv6CstaSw_HIO_c
:
public
mDoHIO_entry_c
{
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public
:
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/* 80D5B2EC */
daLv6CstaSw_HIO_c
();
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/* 80D5B740 */
virtual
~daLv6CstaSw_HIO_c
();
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u8
unk_0x4
;
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};
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#endif
/* D_A_TAG_LV6CSTASW_H */
daLv6CstaSw_HIO_c
Definition
d_a_tag_lv6CstaSw.h:24
daLv6CstaSw_HIO_c::daLv6CstaSw_HIO_c
daLv6CstaSw_HIO_c()
Definition
d_a_tag_lv6CstaSw.cpp:10
daLv6CstaSw_HIO_c::~daLv6CstaSw_HIO_c
virtual ~daLv6CstaSw_HIO_c()
Definition
d_a_tag_lv6CstaSw.cpp:102
daLv6CstaSw_HIO_c::unk_0x4
u8 unk_0x4
Definition
d_a_tag_lv6CstaSw.h:29
daLv6CstaSw_c
Definition
d_a_tag_lv6CstaSw.h:7
daLv6CstaSw_c::mSwitch
u8 mSwitch
Definition
d_a_tag_lv6CstaSw.h:20
daLv6CstaSw_c::setBaseMtx
void setBaseMtx()
Definition
d_a_tag_lv6CstaSw.cpp:15
daLv6CstaSw_c::Execute
int Execute()
Definition
d_a_tag_lv6CstaSw.cpp:55
daLv6CstaSw_c::unused
u8 unused[0x570 - 0x569]
Definition
d_a_tag_lv6CstaSw.h:21
daLv6CstaSw_c::create
int create()
Definition
d_a_tag_lv6CstaSw.cpp:21
daLv6CstaSw_c::searchSekizoAct
static fopAc_ac_c * searchSekizoAct(void *, void *)
Definition
d_a_tag_lv6CstaSw.cpp:29
daLv6CstaSw_c::Delete
int Delete()
Definition
d_a_tag_lv6CstaSw.cpp:75
daLv6CstaSw_c::areaCheck
bool areaCheck()
Definition
d_a_tag_lv6CstaSw.cpp:38
daLv6CstaSw_c::getSw
u8 getSw()
Definition
d_a_tag_lv6CstaSw.h:17
daLv6CstaSw_c::Draw
int Draw()
Definition
d_a_tag_lv6CstaSw.cpp:70
mDoHIO_entry_c
Definition
m_Do_hostIO.h:5
d_com_inf_game.h
fopAcM_GetParamBit
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition
f_op_actor_mng.h:228
m_Do_hostIO.h
fopAc_ac_c
Definition
d_a_ep.cpp:19
u8
unsigned char u8
Definition
types.h:8
include
d
actor
d_a_tag_lv6CstaSw.h
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