Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_firewall.h
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1#ifndef D_A_TAG_FIREWALL_H
2#define D_A_TAG_FIREWALL_H
3
5#include "d/d_cc_d.h"
6
7class daTag_FWall_c : public fopAc_ac_c {
8public:
9 /* 80D58940 */ int execute();
10 /* 80D59078 */ int _delete();
11 /* 80D590A8 */ int create();
12
13 /* 0x568 */ u8 field_0x568;
14 /* 0x569 */ u8 mSetGameoverEff;
15 /* 0x56C */ int mWallTimer[20];
16 /* 0x5BC */ int mExplodeTime[20];
17 /* 0x60C */ int mWallMode[20];
18 /* 0x65C */ u8 field_0x65c[20];
19 /* 0x670 */ cXyz mWallPos[20];
20 /* 0x760 */ u8 field_0x760[20];
21 /* 0x774 */ u32 mUnkEmtrID0[20];
22 /* 0x7C4 */ u32 mUnkEmtrID1;
23 /* 0x7C8 */ u32 mUnkEmtrID2;
24 /* 0x7CC */ dCcD_Stts mCcStts;
25 /* 0x808 */ dCcD_Sph mCcSphs[20];
26};
27
28#endif /* D_A_TAG_FIREWALL_H */
Definition d_cc_d.h:432
Definition d_a_tag_firewall.h:7
u8 field_0x760[20]
Definition d_a_tag_firewall.h:20
dCcD_Stts mCcStts
Definition d_a_tag_firewall.h:24
int _delete()
Definition d_a_tag_firewall.cpp:164
u32 mUnkEmtrID2
Definition d_a_tag_firewall.h:23
int mExplodeTime[20]
Definition d_a_tag_firewall.h:16
cXyz mWallPos[20]
Definition d_a_tag_firewall.h:19
int create()
Definition d_a_tag_firewall.cpp:179
dCcD_Sph mCcSphs[20]
Definition d_a_tag_firewall.h:25
u8 mSetGameoverEff
Definition d_a_tag_firewall.h:14
u8 field_0x568
Definition d_a_tag_firewall.h:13
u32 mUnkEmtrID0[20]
Definition d_a_tag_firewall.h:21
int execute()
Definition d_a_tag_firewall.cpp:47
int mWallMode[20]
Definition d_a_tag_firewall.h:17
u32 mUnkEmtrID1
Definition d_a_tag_firewall.h:22
int mWallTimer[20]
Definition d_a_tag_firewall.h:15
u8 field_0x65c[20]
Definition d_a_tag_firewall.h:18
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
unsigned long u32
Definition types.h:10
unsigned char u8
Definition types.h:8