1#ifndef D_A_TAG_FIREWALL_H
2#define D_A_TAG_FIREWALL_H
Definition d_a_tag_firewall.h:7
u8 field_0x760[20]
Definition d_a_tag_firewall.h:24
cXyz getPos(u8 idx)
Definition d_a_tag_firewall.h:14
dCcD_Stts mCcStts
Definition d_a_tag_firewall.h:28
int _delete()
Definition d_a_tag_firewall.cpp:164
u32 mUnkEmtrID2
Definition d_a_tag_firewall.h:27
int mExplodeTime[20]
Definition d_a_tag_firewall.h:20
cXyz mWallPos[20]
Definition d_a_tag_firewall.h:23
int create()
Definition d_a_tag_firewall.cpp:179
u8 getTagNo(u8 idx)
Definition d_a_tag_firewall.h:13
dCcD_Sph mCcSphs[20]
Definition d_a_tag_firewall.h:29
u8 mSetGameoverEff
Definition d_a_tag_firewall.h:18
u8 field_0x568
Definition d_a_tag_firewall.h:17
u32 mUnkEmtrID0[20]
Definition d_a_tag_firewall.h:25
void setFire(u8 idx)
Definition d_a_tag_firewall.h:15
int execute()
Definition d_a_tag_firewall.cpp:47
int mWallMode[20]
Definition d_a_tag_firewall.h:21
u32 mUnkEmtrID1
Definition d_a_tag_firewall.h:26
int mWallTimer[20]
Definition d_a_tag_firewall.h:19
u8 field_0x65c[20]
Definition d_a_tag_firewall.h:22
Definition d_a_hozelda.cpp:20
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:74
unsigned long u32
Definition types.h:9
unsigned char u8
Definition types.h:5