Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_chgrestart.h
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1#ifndef D_A_TAG_CHGRESTART_H
2#define D_A_TAG_CHGRESTART_H
3
4#include "d/d_com_inf_game.h"
5
7public:
9 int Create();
10 int create();
11 int execute();
12 int draw();
13 int _delete();
14
15 /* 0x0568 */ cXyz mVertices[4];
16};
17
19
21 inline u8 getSwNo(daTagChgRestart_c* p_chgRestart) {
22 return (fopAcM_GetParam(p_chgRestart) >> 8) & 0xFF;
23 }
24 inline u8 getPlayerNo(daTagChgRestart_c* p_chgRestart) {
25 return fopAcM_GetParam(p_chgRestart);
26 }
27}; // namespace daTagChgRestart_prm
28
29#endif /* D_A_TAG_CHGRESTART_H */
Definition d_a_tag_chgrestart.h:6
int _delete()
Definition d_a_tag_chgrestart.cpp:152
daTagChgRestart_c()
Definition d_a_tag_chgrestart.h:8
int execute()
Definition d_a_tag_chgrestart.cpp:70
int create()
Definition d_a_tag_chgrestart.cpp:55
int draw()
Definition d_a_tag_chgrestart.cpp:120
cXyz mVertices[4]
Definition d_a_tag_chgrestart.h:15
int Create()
Definition d_a_tag_chgrestart.cpp:37
Definition f_op_actor.h:243
STATIC_ASSERT(sizeof(daTagChgRestart_c)==0x598)
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:204
unsigned char u8
Definition types.h:8
Definition d_a_tag_chgrestart.h:20
u8 getSwNo(daTagChgRestart_c *p_chgRestart)
Definition d_a_tag_chgrestart.h:21
u8 getPlayerNo(daTagChgRestart_c *p_chgRestart)
Definition d_a_tag_chgrestart.h:24
Definition c_xyz.h:7