Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_tag_chgrestart.h
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1#ifndef D_A_TAG_CHGRESTART_H
2#define D_A_TAG_CHGRESTART_H
3
4#include "d/d_com_inf_game.h"
5
7public:
9 s32 Create();
10 s32 create();
11 s32 execute();
12 s32 _delete();
13
14 /* 0x0568 */ cXyz mVertices[4];
15};
16
18
20 inline u8 getSwNo(daTagChgRestart_c* p_chgRestart) { return fopAcM_GetParam(p_chgRestart) >> 8; }
21 inline u8 getPlayerNo(daTagChgRestart_c* p_chgRestart) { return fopAcM_GetParam(p_chgRestart); }
22}; // namespace daTagChgRestart_prm
23
24#endif /* D_A_TAG_CHGRESTART_H */
Definition d_a_tag_chgrestart.h:6
daTagChgRestart_c()
Definition d_a_tag_chgrestart.h:8
s32 _delete()
Definition d_a_tag_chgrestart.cpp:85
s32 execute()
Definition d_a_tag_chgrestart.cpp:42
cXyz mVertices[4]
Definition d_a_tag_chgrestart.h:14
s32 Create()
Definition d_a_tag_chgrestart.cpp:11
s32 create()
Definition d_a_tag_chgrestart.cpp:32
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daTagChgRestart_c)==0x598)
signed long s32
Definition types.h:11
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParam(const void *i_actor)
Definition f_op_actor_mng.h:192
Definition d_a_tag_chgrestart.h:19
u8 getSwNo(daTagChgRestart_c *p_chgRestart)
Definition d_a_tag_chgrestart.h:20
u8 getPlayerNo(daTagChgRestart_c *p_chgRestart)
Definition d_a_tag_chgrestart.h:21
Definition c_xyz.h:7