Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_startAndGoal.h
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1#ifndef D_A_STARTANDGOAL_H
2#define D_A_STARTANDGOAL_H
3
4#include "d/actor/d_a_npc4.h"
5
7public:
9
10 virtual ~daStartAndGoal_Path_c();
11};
12
14public:
15 int getType();
16 int Create();
17 void init();
18 void actorPosCheck();
19 int readyStartTimer();
22 int Execute();
23 int Draw();
24 int Delete();
25
27 /* 0xB98 */ u8 field_0xb98;
28 /* 0xB99 */ u8 mType;
29 /* 0xB9C */ int mAction;
30 /* 0xBA0 */ bool mStarted;
31};
32
33#endif /* D_A_STARTANDGOAL_H */
Definition d_a_npc4.h:330
Definition d_a_startAndGoal.h:6
BOOL chkPassed2(cXyz)
Definition d_a_startAndGoal.cpp:13
virtual ~daStartAndGoal_Path_c()
Definition d_a_startAndGoal.cpp:59
Definition d_a_startAndGoal.h:13
void actorPosCheck()
Definition d_a_startAndGoal.cpp:80
BOOL isReadyCheck()
Definition d_a_startAndGoal.cpp:108
daStartAndGoal_Path_c mPath
Definition d_a_startAndGoal.h:26
int Draw()
Definition d_a_startAndGoal.cpp:149
BOOL isStartCheck()
Definition d_a_startAndGoal.cpp:104
int readyStartTimer()
Definition d_a_startAndGoal.cpp:94
int mAction
Definition d_a_startAndGoal.h:29
int getType()
Definition d_a_startAndGoal.cpp:29
u8 mType
Definition d_a_startAndGoal.h:28
u8 field_0xb98
Definition d_a_startAndGoal.h:27
int Execute()
Definition d_a_startAndGoal.cpp:124
bool mStarted
Definition d_a_startAndGoal.h:30
int Delete()
Definition d_a_startAndGoal.cpp:153
int Create()
Definition d_a_startAndGoal.cpp:52
void init()
Definition d_a_startAndGoal.cpp:63
Definition f_op_actor.h:230
int BOOL
Definition types.h:33
unsigned char u8
Definition types.h:8
Definition c_xyz.h:7