1#ifndef D_A_STARTANDGOAL_H
2#define D_A_STARTANDGOAL_H
Definition d_a_npc4.h:330
Definition d_a_startAndGoal.h:6
BOOL chkPassed2(cXyz)
Definition d_a_startAndGoal.cpp:13
virtual ~daStartAndGoal_Path_c()
Definition d_a_startAndGoal.cpp:59
Definition d_a_startAndGoal.h:13
void actorPosCheck()
Definition d_a_startAndGoal.cpp:80
BOOL isReadyCheck()
Definition d_a_startAndGoal.cpp:108
daStartAndGoal_Path_c mPath
Definition d_a_startAndGoal.h:26
int Draw()
Definition d_a_startAndGoal.cpp:149
BOOL isStartCheck()
Definition d_a_startAndGoal.cpp:104
int readyStartTimer()
Definition d_a_startAndGoal.cpp:94
int mAction
Definition d_a_startAndGoal.h:29
int getType()
Definition d_a_startAndGoal.cpp:29
u8 mType
Definition d_a_startAndGoal.h:28
u8 field_0xb98
Definition d_a_startAndGoal.h:27
int Execute()
Definition d_a_startAndGoal.cpp:124
bool mStarted
Definition d_a_startAndGoal.h:30
int Delete()
Definition d_a_startAndGoal.cpp:153
int Create()
Definition d_a_startAndGoal.cpp:52
void init()
Definition d_a_startAndGoal.cpp:63
Definition f_op_actor.h:230
int BOOL
Definition types.h:33
unsigned char u8
Definition types.h:8