Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_set_bgobj.h
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1#ifndef D_A_SET_BGOBJ_H
2#define D_A_SET_BGOBJ_H
3
4#include "d/d_com_inf_game.h"
5
14class daSetBgObj_c : public fopAc_ac_c {
15public:
16 static const char* getArcName(fopAc_ac_c*);
17 int CreateInit();
18 int create();
19 int Delete();
20
22 /* 0x570 */ char mArcName[16];
23};
24
25#endif /* D_A_SET_BGOBJ_H */
Set Background Object.
Definition d_a_set_bgobj.h:14
static const char * getArcName(fopAc_ac_c *)
Definition d_com_static.cpp:265
int create()
Definition d_a_set_bgobj.cpp:26
char mArcName[16]
Definition d_a_set_bgobj.h:22
request_of_phase_process_class mPhase
Definition d_a_set_bgobj.h:21
int CreateInit()
Definition d_a_set_bgobj.cpp:14
int Delete()
Definition d_a_set_bgobj.cpp:40
Definition f_op_actor.h:230
Definition c_phase.h:17