1#ifndef D_A_SCENE_EXIT2_H
2#define D_A_SCENE_EXIT2_H
Scene Exit 2.
Definition d_a_scene_exit2.h:14
BOOL checkArea()
Definition d_a_scene_exit2.cpp:140
void actionWait()
Definition d_a_scene_exit2.cpp:61
act_e
Definition d_a_scene_exit2.h:16
@ SCENE_CHG_e
Definition d_a_scene_exit2.h:19
@ START_e
Definition d_a_scene_exit2.h:18
@ WAIT_e
Definition d_a_scene_exit2.h:17
void actionOrderEvent()
Definition d_a_scene_exit2.cpp:69
int draw()
Definition d_a_scene_exit2.cpp:144
int mStaffID
Definition d_a_scene_exit2.h:48
u8 mTimer
Definition d_a_scene_exit2.h:53
void event_proc_call()
Definition d_a_scene_exit2.cpp:53
u8 mAction
Definition d_a_scene_exit2.h:52
int _delete()
Definition d_a_scene_exit2.cpp:148
s16 mEventID
Definition d_a_scene_exit2.h:50
void initBaseMtx()
Definition d_a_scene_exit2.cpp:12
int demoProc()
Definition d_a_scene_exit2.cpp:92
request_of_phase_process_class mPhase
Definition d_a_scene_exit2.h:47
int execute()
Definition d_a_scene_exit2.cpp:48
action_e
Definition d_a_scene_exit2.h:22
@ ACTION_WAIT_e
Definition d_a_scene_exit2.h:23
@ ACTION_ORDER_EVENT_e
Definition d_a_scene_exit2.h:24
@ ACTION_EVENT_e
Definition d_a_scene_exit2.h:25
@ ACTION_DEAD_e
Definition d_a_scene_exit2.h:26
void setBaseMtx()
Definition d_a_scene_exit2.cpp:16
int create()
Definition d_a_scene_exit2.cpp:35
int getSceneID()
Definition d_a_scene_exit2.h:44
u8 mToolID
Definition d_a_scene_exit2.h:51
int Create()
Definition d_a_scene_exit2.cpp:25
void actionEvent()
Definition d_a_scene_exit2.cpp:80
f32 mRadius
Definition d_a_scene_exit2.h:49
void actionDead()
Definition d_a_scene_exit2.cpp:90
void setAction(u8 i_action)
Definition d_a_scene_exit2.h:45
Definition f_op_actor.h:230
int BOOL
Definition types.h:33
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196