Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_scene_exit2.h
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1#ifndef D_A_SCENE_EXIT2_H
2#define D_A_SCENE_EXIT2_H
3
5
14class daScExit_c : public fopAc_ac_c {
15public:
21
28
29 /* 8059E158 */ void initBaseMtx();
30 /* 8059E178 */ void setBaseMtx();
31 /* 8059E1B0 */ int Create();
32 /* 8059E230 */ int create();
33 /* 8059E2C0 */ int execute();
34 /* 8059E2E4 */ void event_proc_call();
35 /* 8059E3A0 */ void actionWait();
36 /* 8059E408 */ void actionOrderEvent();
37 /* 8059E488 */ void actionEvent();
38 /* 8059E504 */ void actionDead();
39 /* 8059E508 */ int demoProc();
40 /* 8059E6CC */ BOOL checkArea();
41 /* 8059E714 */ int draw();
42 /* 8059E71C */ int _delete();
43
44 int getSceneID() { return fopAcM_GetParamBit(this, 0, 8); }
46
48 /* 0x570 */ int mStaffID;
49 /* 0x574 */ f32 mRadius;
50 /* 0x578 */ s16 mEventID;
51 /* 0x57A */ u8 mToolID;
52 /* 0x57B */ u8 mAction;
53 /* 0x57C */ u8 mTimer;
54};
55
56#endif /* D_A_SCENE_EXIT2_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Scene Exit 2.
Definition d_a_scene_exit2.h:14
BOOL checkArea()
Definition d_a_scene_exit2.cpp:170
void actionWait()
Definition d_a_scene_exit2.cpp:87
act_e
Definition d_a_scene_exit2.h:16
@ SCENE_CHG_e
Definition d_a_scene_exit2.h:19
@ START_e
Definition d_a_scene_exit2.h:18
@ WAIT_e
Definition d_a_scene_exit2.h:17
void actionOrderEvent()
Definition d_a_scene_exit2.cpp:96
int draw()
Definition d_a_scene_exit2.cpp:175
int mStaffID
Definition d_a_scene_exit2.h:48
u8 mTimer
Definition d_a_scene_exit2.h:53
void event_proc_call()
Definition d_a_scene_exit2.cpp:78
u8 mAction
Definition d_a_scene_exit2.h:52
int _delete()
Definition d_a_scene_exit2.cpp:180
s16 mEventID
Definition d_a_scene_exit2.h:50
void initBaseMtx()
Definition d_a_scene_exit2.cpp:30
int demoProc()
Definition d_a_scene_exit2.cpp:122
request_of_phase_process_class mPhase
Definition d_a_scene_exit2.h:47
int execute()
Definition d_a_scene_exit2.cpp:72
action_e
Definition d_a_scene_exit2.h:22
@ ACTION_WAIT_e
Definition d_a_scene_exit2.h:23
@ ACTION_ORDER_EVENT_e
Definition d_a_scene_exit2.h:24
@ ACTION_EVENT_e
Definition d_a_scene_exit2.h:25
@ ACTION_DEAD_e
Definition d_a_scene_exit2.h:26
void setBaseMtx()
Definition d_a_scene_exit2.cpp:35
int create()
Definition d_a_scene_exit2.cpp:58
int getSceneID()
Definition d_a_scene_exit2.h:44
u8 mToolID
Definition d_a_scene_exit2.h:51
int Create()
Definition d_a_scene_exit2.cpp:47
void actionEvent()
Definition d_a_scene_exit2.cpp:108
f32 mRadius
Definition d_a_scene_exit2.h:49
void actionDead()
Definition d_a_scene_exit2.cpp:119
void setAction(u8 i_action)
Definition d_a_scene_exit2.h:45
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
float f32
Definition types.h:22
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8