Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_zra_freeze.h
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1#ifndef D_A_OBJ_ZRA_FREEZE_H
2#define D_A_OBJ_ZRA_FREEZE_H
3
5#include "f_op/f_op_actor.h"
6
15class daZraFreeze_c : public fopAc_ac_c {
16public:
17 /* 80D440B8 */ void setBaseMtx();
18 /* 80D44124 */ BOOL chkActorInScreen();
19 /* 80D442BC */ cPhs__Step Create();
20 /* 80D4443C */ int CreateHeap();
21 /* 80D444C0 */ void setHitodamaPrtcl();
22 /* 80D44698 */ int Execute();
23 /* 80D449E0 */ int Draw();
24 /* 80D44A84 */ int Delete();
25
27 /* 0x570 */ J3DModel* mpModel;
28 /* 0x574 */ Mtx mMtx;
29 /* 0x5A4 */ s32 mTwilight;
30 /* 0x5A8 */ u32 mParticleKey[2];
31 /* 0x5B0 */ u8 field_0x5b0;
32 /* 0x5B1 */ u8 field_0x5b1;
33 /* 0x5B2 */ u8 field_0x5b2;
34 /* 0x5B4 */ cXyz mMin;
35 /* 0x5C0 */ cXyz mMax;
36 /* 0x5CC */ s16 mEventId;
37 /* 0x5CE */ u8 mMapToolId;
38 /* 0x5CF */ u8 field_0x5cf;
39 /* 0x5D0 */ cXyz mParticleOffset;
40 /* 0x5DC */ s16 field_0x5dc;
41 /* 0x5DE */ s16 field_0x5de;
42};
43
44STATIC_ASSERT(sizeof(daZraFreeze_c) == 0x5E0);
45
46#endif /* D_A_OBJ_ZRA_FREEZE_H */
cPhs__Step
Definition c_phase.h:8
Zora (Frozen)
Definition d_a_obj_zra_freeze.h:15
u8 field_0x5cf
Definition d_a_obj_zra_freeze.h:38
u8 field_0x5b1
Definition d_a_obj_zra_freeze.h:32
Mtx mMtx
Definition d_a_obj_zra_freeze.h:28
s16 field_0x5de
Definition d_a_obj_zra_freeze.h:41
int CreateHeap()
Definition d_a_obj_zra_freeze.cpp:88
s32 mTwilight
Definition d_a_obj_zra_freeze.h:29
u8 mMapToolId
Definition d_a_obj_zra_freeze.h:37
int Execute()
Definition d_a_obj_zra_freeze.cpp:128
cXyz mMax
Definition d_a_obj_zra_freeze.h:35
J3DModel * mpModel
Definition d_a_obj_zra_freeze.h:27
s16 mEventId
Definition d_a_obj_zra_freeze.h:36
int Draw()
Definition d_a_obj_zra_freeze.cpp:168
u32 mParticleKey[2]
Definition d_a_obj_zra_freeze.h:30
void setBaseMtx()
Definition d_a_obj_zra_freeze.cpp:20
cXyz mParticleOffset
Definition d_a_obj_zra_freeze.h:39
cXyz mMin
Definition d_a_obj_zra_freeze.h:34
int Delete()
Definition d_a_obj_zra_freeze.cpp:180
BOOL chkActorInScreen()
Definition d_a_obj_zra_freeze.cpp:29
u8 field_0x5b0
Definition d_a_obj_zra_freeze.h:31
s16 field_0x5dc
Definition d_a_obj_zra_freeze.h:40
void setHitodamaPrtcl()
Definition d_a_obj_zra_freeze.cpp:104
u8 field_0x5b2
Definition d_a_obj_zra_freeze.h:33
cPhs__Step Create()
Definition d_a_obj_zra_freeze.cpp:59
request_of_phase_process_class mPhaseReq
Definition d_a_obj_zra_freeze.h:26
STATIC_ASSERT(sizeof(daZraFreeze_c)==0x5E0)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
unsigned long u32
Definition types.h:10
signed short s16
Definition types.h:5
signed long s32
Definition types.h:6
unsigned char u8
Definition types.h:8