1#ifndef D_A_OBJ_WOOD_PENDULUM_H
2#define D_A_OBJ_WOOD_PENDULUM_H
Wooden Pendulum.
Definition d_a_obj_wood_pendulum.h:15
dCcD_Sph field_0x6e8[2]
Definition d_a_obj_wood_pendulum.h:34
u32 getArg1()
Definition d_a_obj_wood_pendulum.h:27
void initBaseMtx()
Definition d_a_obj_wood_pendulum.cpp:14
u32 getArg0()
Definition d_a_obj_wood_pendulum.h:26
int execute()
Definition d_a_obj_wood_pendulum.cpp:109
request_of_phase_process_class mPhaseReq
Definition d_a_obj_wood_pendulum.h:30
void setBaseMtx()
Definition d_a_obj_wood_pendulum.cpp:20
dCcD_Stts mStts
Definition d_a_obj_wood_pendulum.h:32
s16 field_0x95c
Definition d_a_obj_wood_pendulum.h:37
int CreateHeap()
Definition d_a_obj_wood_pendulum.cpp:80
int create()
Definition d_a_obj_wood_pendulum.cpp:90
s16 field_0x95a
Definition d_a_obj_wood_pendulum.h:36
s16 field_0x958
Definition d_a_obj_wood_pendulum.h:35
int draw()
Definition d_a_obj_wood_pendulum.cpp:146
J3DModel * mpModel
Definition d_a_obj_wood_pendulum.h:31
int _delete()
Definition d_a_obj_wood_pendulum.cpp:154
dCcD_Sph mSph
Definition d_a_obj_wood_pendulum.h:33
int Create()
Definition d_a_obj_wood_pendulum.cpp:53
STATIC_ASSERT(sizeof(daObjWPndlm_c)==0x960)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:170
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:70
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
signed short s16
Definition types.h:5