Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_wood_pendulum.h
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1#ifndef D_A_OBJ_WOOD_PENDULUM_H
2#define D_A_OBJ_WOOD_PENDULUM_H
3
4#include "d/d_com_inf_game.h"
6
15class daObjWPndlm_c : public fopAc_ac_c {
16public:
17 /* 80D39418 */ void initBaseMtx();
18 /* 80D39454 */ void setBaseMtx();
19 /* 80D394CC */ int Create();
20 /* 80D395C8 */ int CreateHeap();
21 /* 80D39638 */ int create();
22 /* 80D39978 */ int execute();
23 /* 80D39B68 */ int draw();
24 /* 80D39BCC */ int _delete();
25
26 u32 getArg0() { return fopAcM_GetParamBit(this, 0, 8); }
27 u32 getArg1() { return fopAcM_GetParamBit(this, 8, 8); }
28
29private:
31 /* 0x570 */ J3DModel* mpModel;
32 /* 0x574 */ dCcD_Stts mStts;
33 /* 0x5B0 */ dCcD_Sph mSph;
34 /* 0x6E8 */ dCcD_Sph field_0x6e8[2];
35 /* 0x958 */ s16 field_0x958;
36 /* 0x95A */ s16 field_0x95a;
37 /* 0x95C */ s16 field_0x95c;
38};
39
40STATIC_ASSERT(sizeof(daObjWPndlm_c) == 0x960);
41
42#endif /* D_A_OBJ_WOOD_PENDULUM_H */
Definition d_cc_d.h:432
Wooden Pendulum.
Definition d_a_obj_wood_pendulum.h:15
dCcD_Sph field_0x6e8[2]
Definition d_a_obj_wood_pendulum.h:34
u32 getArg1()
Definition d_a_obj_wood_pendulum.h:27
void initBaseMtx()
Definition d_a_obj_wood_pendulum.cpp:14
u32 getArg0()
Definition d_a_obj_wood_pendulum.h:26
int execute()
Definition d_a_obj_wood_pendulum.cpp:109
request_of_phase_process_class mPhaseReq
Definition d_a_obj_wood_pendulum.h:30
void setBaseMtx()
Definition d_a_obj_wood_pendulum.cpp:20
dCcD_Stts mStts
Definition d_a_obj_wood_pendulum.h:32
s16 field_0x95c
Definition d_a_obj_wood_pendulum.h:37
int CreateHeap()
Definition d_a_obj_wood_pendulum.cpp:80
int create()
Definition d_a_obj_wood_pendulum.cpp:90
s16 field_0x95a
Definition d_a_obj_wood_pendulum.h:36
s16 field_0x958
Definition d_a_obj_wood_pendulum.h:35
int draw()
Definition d_a_obj_wood_pendulum.cpp:146
J3DModel * mpModel
Definition d_a_obj_wood_pendulum.h:31
int _delete()
Definition d_a_obj_wood_pendulum.cpp:154
dCcD_Sph mSph
Definition d_a_obj_wood_pendulum.h:33
int Create()
Definition d_a_obj_wood_pendulum.cpp:53
STATIC_ASSERT(sizeof(daObjWPndlm_c)==0x960)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:170
Definition d_a_ep.cpp:155
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
signed short s16
Definition types.h:5