Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_toaru_maki.h
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1#ifndef D_A_OBJ_TOARU_MAKI_H
2#define D_A_OBJ_TOARU_MAKI_H
3
4#include "d/d_com_inf_game.h"
6
16public:
17 /* 80D13098 */ daObjToaruMaki_c();
18 /* 80D130E0 */ virtual ~daObjToaruMaki_c();
19 /* 80D1316C */ int createHeap();
20 /* 80D132B4 */ int create();
21 /* 80D133C0 */ int Delete();
22 /* 80D1343C */ void setModelMtx();
23 /* 80D134A0 */ int draw();
24 /* 80D13524 */ int execute();
25
26 u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
27
28private:
29 /* 0x574 */ J3DModel* mpModel;
30 /* 0x578 */ s32 field_0x578;
31 /* 0x57C */ Mtx mMtx;
32};
33
35
36#endif /* D_A_OBJ_TOARU_MAKI_H */
Ordon Bundle.
Definition d_a_obj_toaru_maki.h:15
J3DModel * mpModel
Definition d_a_obj_toaru_maki.h:29
u32 getNameArg_0()
Definition d_a_obj_toaru_maki.h:26
int create()
Definition d_a_obj_toaru_maki.cpp:130
void setModelMtx()
Definition d_a_obj_toaru_maki.cpp:141
virtual ~daObjToaruMaki_c()
Definition d_a_obj_toaru_maki.cpp:111
int draw()
Definition d_a_obj_toaru_maki.cpp:146
int execute()
Definition d_a_obj_toaru_maki.cpp:151
int createHeap()
Definition d_a_obj_toaru_maki.cpp:119
s32 field_0x578
Definition d_a_obj_toaru_maki.h:30
int Delete()
Definition d_a_obj_toaru_maki.cpp:135
daObjToaruMaki_c()
Definition d_a_obj_toaru_maki.cpp:106
Mtx mMtx
Definition d_a_obj_toaru_maki.h:31
STATIC_ASSERT(sizeof(daObjToaruMaki_c)==0x5AC)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
signed long s32
Definition types.h:6