Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_toaru_maki.h
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1#ifndef D_A_OBJ_TOARU_MAKI_H
2#define D_A_OBJ_TOARU_MAKI_H
3
4#include "d/d_com_inf_game.h"
6
16public:
18 virtual ~daObjToaruMaki_c();
19 int createHeap();
20 int create();
21 int Delete();
22 void setModelMtx();
23 int draw();
24 int execute();
25
26 u32 getNameArg_0() { return fopAcM_GetParamBit(this, 0, 4); }
27
28private:
29 /* 0x574 */ J3DModel* mpModel;
30 /* 0x578 */ dBgW* mpBgW;
31 /* 0x57C */ Mtx mMtx;
32};
33
35
36#endif /* D_A_OBJ_TOARU_MAKI_H */
Definition J3DModel.h:43
Definition d_bg_w.h:257
Ordon Bundle.
Definition d_a_obj_toaru_maki.h:15
J3DModel * mpModel
Definition d_a_obj_toaru_maki.h:29
u32 getNameArg_0()
Definition d_a_obj_toaru_maki.h:26
int create()
Definition d_a_obj_toaru_maki.cpp:58
void setModelMtx()
Definition d_a_obj_toaru_maki.cpp:86
virtual ~daObjToaruMaki_c()
Definition d_a_obj_toaru_maki.cpp:22
int draw()
Definition d_a_obj_toaru_maki.cpp:92
int execute()
Definition d_a_obj_toaru_maki.cpp:100
dBgW * mpBgW
Definition d_a_obj_toaru_maki.h:30
int createHeap()
Definition d_a_obj_toaru_maki.cpp:28
int Delete()
Definition d_a_obj_toaru_maki.cpp:78
daObjToaruMaki_c()
Definition d_a_obj_toaru_maki.cpp:17
Mtx mMtx
Definition d_a_obj_toaru_maki.h:31
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjToaruMaki_c)==0x5AC)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned long u32
Definition types.h:12
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17