Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_tmoon.h
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1#ifndef D_A_OBJ_TMOON_H
2#define D_A_OBJ_TMOON_H
3
4#include "d/d_com_inf_game.h"
5
14class daObjTMoon_c : public fopAc_ac_c {
15public:
16 void initBaseMtx();
17 void setBaseMtx();
18 int Create();
19 int CreateHeap();
20 int create();
21 int execute();
22 int draw();
23 int _delete();
24
25 u32 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
26 u32 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
27
28private:
30 /* 0x570 */ J3DModel* mpModel;
31 /* 0x574 */ u16 field_0x574;
32 /* 0x576 */ u16 field_0x576;
33};
34
35STATIC_ASSERT(sizeof(daObjTMoon_c) == 0x578);
36
37#endif /* D_A_OBJ_TMOON_H */
Definition J3DModel.h:43
Howling Moon.
Definition d_a_obj_tmoon.h:14
request_of_phase_process_class mPhaseReq
Definition d_a_obj_tmoon.h:29
int _delete()
Definition d_a_obj_tmoon.cpp:77
int create()
Definition d_a_obj_tmoon.cpp:42
u16 field_0x576
Definition d_a_obj_tmoon.h:32
void setBaseMtx()
Definition d_a_obj_tmoon.cpp:20
int draw()
Definition d_a_obj_tmoon.cpp:72
int Create()
Definition d_a_obj_tmoon.cpp:26
int CreateHeap()
Definition d_a_obj_tmoon.cpp:36
J3DModel * mpModel
Definition d_a_obj_tmoon.h:30
void initBaseMtx()
Definition d_a_obj_tmoon.cpp:15
u16 field_0x574
Definition d_a_obj_tmoon.h:31
u32 getEventBit2()
Definition d_a_obj_tmoon.h:26
u32 getEventBit1()
Definition d_a_obj_tmoon.h:25
int execute()
Definition d_a_obj_tmoon.cpp:55
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjTMoon_c)==0x578)
unsigned long u32
Definition types.h:12
unsigned short int u16
Definition types.h:10
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17