Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_timer.h
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1#ifndef D_A_OBJ_TIMER_H
2#define D_A_OBJ_TIMER_H
3
5
14class daObjTimer : public fopAc_ac_c {
15public:
16 class Act_c {
17 public:
18 struct Prm_e {};
19
20 /* 80485198 */ void _create();
21 /* 8048526C */ bool _delete();
22 /* 80485274 */ void mode_wait_init();
23 /* 80485284 */ void mode_wait();
24 /* 804852E0 */ void mode_count_init();
25 /* 80485324 */ void mode_count();
26 /* 804854BC */ void _execute();
27 };
28
29private:
30 /* 0x568 */ u8 field_0x568[0x574 - 0x568];
31};
32
33STATIC_ASSERT(sizeof(daObjTimer) == 0x574);
34
35struct daObj {
36public:
37 template <typename A1>
38 void PrmAbstract(/* ... */);
39 /* 8048561C */ /* daObj::PrmAbstract<daObjTimer::Act_c::Prm_e> */
42};
43
44#endif /* D_A_OBJ_TIMER_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition d_a_obj_timer.h:16
void _create()
Definition d_a_obj_timer.cpp:48
void mode_wait()
Definition d_a_obj_timer.cpp:64
bool _delete()
Definition d_a_obj_timer.cpp:53
void mode_wait_init()
Definition d_a_obj_timer.cpp:58
void mode_count()
Definition d_a_obj_timer.cpp:84
void _execute()
Definition d_a_obj_timer.cpp:137
void mode_count_init()
Definition d_a_obj_timer.cpp:69
Timer.
Definition d_a_obj_timer.h:14
u8 field_0x568[0x574 - 0x568]
Definition d_a_obj_timer.h:30
STATIC_ASSERT(sizeof(daObjTimer)==0x574)
Definition d_a_obj.cpp:12
Definition d_a_obj_timer.h:18
void PrmAbstract()
void func_8048561C(void *_this, fopAc_ac_c const *, daObjTimer::Act_c::Prm_e, daObjTimer::Act_c::Prm_e)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8