Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_tgake.h
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1#ifndef D_A_OBJ_TGAKE_H
2#define D_A_OBJ_TGAKE_H
3
6
16public:
17 /* 80D0BC18 */ void initBaseMtx();
18 /* 80D0BC54 */ void setBaseMtx();
19 /* 80D0BDA0 */ int create1st();
20
21 /* 80D0BD30 */ virtual int CreateHeap();
22 /* 80D0BCB8 */ virtual int Create();
23 /* 80D0BE24 */ virtual int Execute(Mtx**);
24 /* 80D0BF7C */ virtual int Draw();
25 /* 80D0C034 */ virtual int Delete();
26
27 u16 getEventBit1() { return fopAcM_GetParamBit(this, 0, 10); }
28 u16 getEventBit2() { return fopAcM_GetParamBit(this, 10, 10); }
29 u8 getType() { return fopAcM_GetParamBit(this, 0x14, 8); }
30
31private:
33 /* 0x5A8 */ J3DModel* mpModel;
34 /* 0x5AC */ u16 mEventBit1;
35 /* 0x5AE */ u16 mEventBit2;
36 /* 0x5B0 */ u8 mHide;
37};
38
39STATIC_ASSERT(sizeof(daObjGake_c) == 0x5B4);
40
41#endif /* D_A_OBJ_TGAKE_H */
Definition d_bg_s_movebg_actor.h:10
Howling Cliff.
Definition d_a_obj_tgake.h:15
virtual int CreateHeap()
Definition d_a_obj_tgake.cpp:44
u8 getType()
Definition d_a_obj_tgake.h:29
virtual int Execute(Mtx **)
Definition d_a_obj_tgake.cpp:68
u16 getEventBit1()
Definition d_a_obj_tgake.h:27
J3DModel * mpModel
Definition d_a_obj_tgake.h:33
virtual int Create()
Definition d_a_obj_tgake.cpp:27
u16 getEventBit2()
Definition d_a_obj_tgake.h:28
virtual int Delete()
Definition d_a_obj_tgake.cpp:112
u16 mEventBit1
Definition d_a_obj_tgake.h:34
u16 mEventBit2
Definition d_a_obj_tgake.h:35
int create1st()
Definition d_a_obj_tgake.cpp:55
request_of_phase_process_class mPhase
Definition d_a_obj_tgake.h:32
u8 mHide
Definition d_a_obj_tgake.h:36
void initBaseMtx()
Definition d_a_obj_tgake.cpp:12
virtual int Draw()
Definition d_a_obj_tgake.cpp:96
void setBaseMtx()
Definition d_a_obj_tgake.cpp:18
STATIC_ASSERT(sizeof(daObjGake_c)==0x5B4)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8