Definition d_bg_s_movebg_actor.h:10
Howling Cliff.
Definition d_a_obj_tgake.h:15
virtual int CreateHeap()
Definition d_a_obj_tgake.cpp:44
u8 getType()
Definition d_a_obj_tgake.h:29
virtual int Execute(Mtx **)
Definition d_a_obj_tgake.cpp:68
u16 getEventBit1()
Definition d_a_obj_tgake.h:27
J3DModel * mpModel
Definition d_a_obj_tgake.h:33
virtual int Create()
Definition d_a_obj_tgake.cpp:27
u16 getEventBit2()
Definition d_a_obj_tgake.h:28
virtual int Delete()
Definition d_a_obj_tgake.cpp:112
u16 mEventBit1
Definition d_a_obj_tgake.h:34
u16 mEventBit2
Definition d_a_obj_tgake.h:35
int create1st()
Definition d_a_obj_tgake.cpp:55
request_of_phase_process_class mPhase
Definition d_a_obj_tgake.h:32
u8 mHide
Definition d_a_obj_tgake.h:36
void initBaseMtx()
Definition d_a_obj_tgake.cpp:12
virtual int Draw()
Definition d_a_obj_tgake.cpp:96
void setBaseMtx()
Definition d_a_obj_tgake.cpp:18
STATIC_ASSERT(sizeof(daObjGake_c)==0x5B4)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
unsigned short u16
Definition types.h:9
unsigned char u8
Definition types.h:8