Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_takaraDai.h
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1#ifndef D_A_OBJ_TAKARADAI_H
2#define D_A_OBJ_TAKARADAI_H
3
5
14class daTkraDai_c : public fopAc_ac_c {
15public:
16 /* 80D06E64 */ void setBaseMtx();
17 /* 80D06FFC */ void CreateHeap();
18 /* 80D07140 */ void create();
19 /* 80D07344 */ void Execute(f32 (**)[3][4]);
20 /* 80D073A4 */ void procMain();
21 /* 80D074D0 */ void init_modeWait();
22 /* 80D07528 */ void modeWait();
23 /* 80D075A4 */ void Draw();
24 /* 80D07668 */ void Delete();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x65c - 0x568];
28};
29
30STATIC_ASSERT(sizeof(daTkraDai_c) == 0x65c);
31
33public:
34 /* 80D06D8C */ daTkraDai_HIO_c();
35 /* 80D0775C */ ~daTkraDai_HIO_c();
36};
37
38
39#endif /* D_A_OBJ_TAKARADAI_H */
Definition d_a_obj_takaraDai.h:32
~daTkraDai_HIO_c()
Definition d_a_obj_takaraDai.cpp:373
daTkraDai_HIO_c()
Definition d_a_obj_takaraDai.cpp:230
Flight-by-Fowl Platform.
Definition d_a_obj_takaraDai.h:14
void Delete()
Definition d_a_obj_takaraDai.cpp:346
void create()
Definition d_a_obj_takaraDai.cpp:294
void modeWait()
Definition d_a_obj_takaraDai.cpp:336
void init_modeWait()
Definition d_a_obj_takaraDai.cpp:331
void Draw()
Definition d_a_obj_takaraDai.cpp:341
void CreateHeap()
Definition d_a_obj_takaraDai.cpp:262
u8 field_0x568[0x65c - 0x568]
Definition d_a_obj_takaraDai.h:27
void setBaseMtx()
Definition d_a_obj_takaraDai.cpp:250
void procMain()
Definition d_a_obj_takaraDai.cpp:318
void Execute(f32(**)[3][4])
Definition d_a_obj_takaraDai.cpp:299
STATIC_ASSERT(sizeof(daTkraDai_c)==0x65c)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8