Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_szbridge.h
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1#ifndef D_A_OBJ_SZBRIDGE_H
2#define D_A_OBJ_SZBRIDGE_H
3
5
15public:
16 /* 80D04360 */ void rideActor(fopAc_ac_c*);
17 /* 80D04424 */ void create1st();
18 /* 80D044B8 */ void setMtx();
19 /* 80D04528 */ void CreateHeap();
20 /* 80D04598 */ void chkBg();
21 /* 80D048C4 */ void Create();
22 /* 80D04974 */ void Execute(f32 (**)[3][4]);
23 /* 80D049E4 */ void Draw();
24 /* 80D04A88 */ void Delete();
25 /* 80D04B90 */ ~daObjSZbridge_c();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x624 - 0x568];
29};
30
32
33
34#endif /* D_A_OBJ_SZBRIDGE_H */
Stone Statue Bridge.
Definition d_a_obj_szbridge.h:14
void create1st()
Definition d_a_obj_szbridge.cpp:150
void chkBg()
Definition d_a_obj_szbridge.cpp:267
void Create()
Definition d_a_obj_szbridge.cpp:294
void CreateHeap()
Definition d_a_obj_szbridge.cpp:160
void Draw()
Definition d_a_obj_szbridge.cpp:304
void setMtx()
Definition d_a_obj_szbridge.cpp:155
u8 field_0x568[0x624 - 0x568]
Definition d_a_obj_szbridge.h:28
void Delete()
Definition d_a_obj_szbridge.cpp:309
void rideActor(fopAc_ac_c *)
Definition d_a_obj_szbridge.cpp:135
void Execute(f32(**)[3][4])
Definition d_a_obj_szbridge.cpp:299
~daObjSZbridge_c()
Definition d_a_obj_szbridge.cpp:354
STATIC_ASSERT(sizeof(daObjSZbridge_c)==0x624)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8