Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_swpush5.h
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1#ifndef D_A_OBJ_SWPUSH5_H
2#define D_A_OBJ_SWPUSH5_H
3
5
14class daObjSw5_c : public fopAc_ac_c {
15public:
16 /* 8059B804 */ void initBaseMtx();
17 /* 8059B88C */ void setBaseMtx();
18 /* 8059B920 */ void Create();
19 /* 8059BA1C */ void CreateHeap();
20 /* 8059BB1C */ void create();
21 /* 8059BBD4 */ void Execute(f32 (**)[3][4]);
22 /* 8059BC70 */ void setting_ride_flag();
23 /* 8059BD24 */ bool checkPushable();
24 /* 8059BD2C */ void event_proc_call();
25 /* 8059BE18 */ void actionPauseNoneInit();
26 /* 8059BE24 */ void actionPauseNone();
27 /* 8059BE28 */ void actionPauseOrderInit();
28 /* 8059BE80 */ void actionPauseOrder();
29 /* 8059BEB4 */ void actionPauseInit();
30 /* 8059BEE0 */ void actionPause();
31 /* 8059BF48 */ void actionWait();
32 /* 8059BF4C */ void actionOrder();
33 /* 8059BF50 */ void actionEvent();
34 /* 8059BF54 */ void calc_top_pos();
35 /* 8059BFE4 */ void mode_proc_call();
36 /* 8059C0A0 */ void modeWaitLowerInit();
37 /* 8059C0C8 */ void modeWaitLower();
38 /* 8059C23C */ void modeLowerInit();
39 /* 8059C2D0 */ void modeLower();
40 /* 8059C364 */ void modeWaitUpperInit();
41 /* 8059C370 */ void modeWaitUpper();
42 /* 8059C3C4 */ void modeUpperInit();
43 /* 8059C454 */ void modeUpper();
44 /* 8059C4BC */ void Draw();
45 /* 8059C560 */ void Delete();
46
47private:
48 /* 0x568 */ u8 field_0x568[0x600 - 0x568];
49};
50
51STATIC_ASSERT(sizeof(daObjSw5_c) == 0x600);
52
53
54#endif /* D_A_OBJ_SWPUSH5_H */
Push Switch 5.
Definition d_a_obj_swpush5.h:14
void modeLowerInit()
Definition d_a_obj_swpush5.cpp:623
void Create()
Definition d_a_obj_swpush5.cpp:291
void actionOrder()
Definition d_a_obj_swpush5.cpp:561
void actionPause()
Definition d_a_obj_swpush5.cpp:551
void modeWaitLowerInit()
Definition d_a_obj_swpush5.cpp:601
void modeWaitUpperInit()
Definition d_a_obj_swpush5.cpp:634
void modeUpperInit()
Definition d_a_obj_swpush5.cpp:644
bool checkPushable()
Definition d_a_obj_swpush5.cpp:509
void modeWaitLower()
Definition d_a_obj_swpush5.cpp:618
void modeUpper()
Definition d_a_obj_swpush5.cpp:649
void calc_top_pos()
Definition d_a_obj_swpush5.cpp:590
u8 field_0x568[0x600 - 0x568]
Definition d_a_obj_swpush5.h:48
void CreateHeap()
Definition d_a_obj_swpush5.cpp:324
void create()
Definition d_a_obj_swpush5.cpp:493
void actionPauseOrderInit()
Definition d_a_obj_swpush5.cpp:536
void actionWait()
Definition d_a_obj_swpush5.cpp:556
void Execute(f32(**)[3][4])
Definition d_a_obj_swpush5.cpp:498
void actionPauseNone()
Definition d_a_obj_swpush5.cpp:531
void actionEvent()
Definition d_a_obj_swpush5.cpp:566
void event_proc_call()
Definition d_a_obj_swpush5.cpp:520
void setting_ride_flag()
Definition d_a_obj_swpush5.cpp:504
void modeLower()
Definition d_a_obj_swpush5.cpp:628
void Draw()
Definition d_a_obj_swpush5.cpp:654
void Delete()
Definition d_a_obj_swpush5.cpp:659
void modeWaitUpper()
Definition d_a_obj_swpush5.cpp:639
void actionPauseInit()
Definition d_a_obj_swpush5.cpp:546
void actionPauseNoneInit()
Definition d_a_obj_swpush5.cpp:526
void initBaseMtx()
Definition d_a_obj_swpush5.cpp:276
void actionPauseOrder()
Definition d_a_obj_swpush5.cpp:541
void setBaseMtx()
Definition d_a_obj_swpush5.cpp:281
void mode_proc_call()
Definition d_a_obj_swpush5.cpp:595
STATIC_ASSERT(sizeof(daObjSw5_c)==0x600)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8