Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_stick.h
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1#ifndef D_A_OBJ_STICK_H
2#define D_A_OBJ_STICK_H
3
5
14class daObj_Stick_c : public fopAc_ac_c {
15public:
16 /* 8059922C */ ~daObj_Stick_c();
17 /* 805993E8 */ void create();
18 /* 80599888 */ void CreateHeap();
19 /* 80599900 */ void Delete();
20 /* 80599934 */ void Execute();
21 /* 80599A78 */ void Draw();
22 /* 80599B3C */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80599B5C */ void getResName();
24 /* 80599B6C */ void isDelete();
25 /* 80599B8C */ void setEnvTevColor();
26 /* 80599BE8 */ void setRoomNo();
27 /* 80599C28 */ void setMtx();
28
29 static u8 mCcDSph[64];
30
31private:
32 /* 0x568 */ u8 field_0x568[0x950 - 0x568];
33};
34
35STATIC_ASSERT(sizeof(daObj_Stick_c) == 0x950);
36
38public:
39 /* 80599DD0 */ ~daObj_Stick_Param_c();
40
41 static u8 const m[16];
42};
43
44
45#endif /* D_A_OBJ_STICK_H */
Definition d_a_obj_stick.h:37
~daObj_Stick_Param_c()
Definition d_a_obj_stick.cpp:402
static u8 const m[16]
Definition d_a_obj_stick.h:207
Stick.
Definition d_a_obj_stick.h:14
void getResName()
Definition d_a_obj_stick.cpp:321
void Delete()
Definition d_a_obj_stick.cpp:285
void setRoomNo()
Definition d_a_obj_stick.cpp:337
~daObj_Stick_c()
Definition d_a_obj_stick.cpp:201
void Execute()
Definition d_a_obj_stick.cpp:290
void setMtx()
Definition d_a_obj_stick.cpp:342
void CreateHeap()
Definition d_a_obj_stick.cpp:280
void create()
Definition d_a_obj_stick.cpp:245
void Draw()
Definition d_a_obj_stick.cpp:310
static u8 mCcDSph[64]
Definition d_a_obj_stick.h:108
u8 field_0x568[0x950 - 0x568]
Definition d_a_obj_stick.h:32
void isDelete()
Definition d_a_obj_stick.cpp:326
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_stick.cpp:316
void setEnvTevColor()
Definition d_a_obj_stick.cpp:332
STATIC_ASSERT(sizeof(daObj_Stick_c)==0x950)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8