Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_spinLift.h
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1#ifndef D_A_OBJ_SPINLIFT_H
2#define D_A_OBJ_SPINLIFT_H
3
6
16public:
17 typedef void (daSpinLift_c::*modeFunc)();
18
19 void setBaseMtx();
20 int create();
21 void moveLift();
22 void init_modeWait();
23 void modeWait();
24 void init_modeUpMove();
25 void modeUpMove();
26 void init_modeDownMove();
27 void modeDownMove();
28 void init_modeMoveEnd();
29 void modeMoveEnd();
30
31 virtual int CreateHeap();
32 virtual int Execute(Mtx**);
33 virtual int Draw();
34 virtual int Delete();
35
37 int getMoveHeight() { return fopAcM_GetParamBit(this, 16, 8); }
38 int getMoveSpeed() { return fopAcM_GetParamBit(this, 24, 8); }
39 int getSw() { return fopAcM_GetParamBit(this, 0, 8); }
40 u8 getTimer() { return (current.angle.x & 0xff00) >> 8; }
41 int getEndSw() { return fopAcM_GetParamBit(this, 8, 8); }
42
43private:
45 /* 0x5A8 */ J3DModel* mpModel;
46 /* 0x5AC */ u8 field_0x5ac;
47 /* 0x5B0 */ f32 mMoveHeight;
48 /* 0x5B4 */ f32 mMoveSpeed;
49 /* 0x5B8 */ u8 field_0x5b8;
50 /* 0x5B9 */ u8 mTimer;
51 /* 0x5BA */ u8 field_0x5ba;
52 /* 0x5BB */ u8 mModelType;
53 /* 0x5BC */ u8 field_0x5bc;
54};
55
56STATIC_ASSERT(sizeof(daSpinLift_c) == 0x5c0);
57
58#endif /* D_A_OBJ_SPINLIFT_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Spinner Lift.
Definition d_a_obj_spinLift.h:15
request_of_phase_process_class mPhase
Definition d_a_obj_spinLift.h:44
f32 mMoveSpeed
Definition d_a_obj_spinLift.h:48
int getSw()
Definition d_a_obj_spinLift.h:39
void init_modeUpMove()
Definition d_a_obj_spinLift.cpp:154
int getEndSw()
Definition d_a_obj_spinLift.h:41
u8 mModelType
Definition d_a_obj_spinLift.h:52
u8 getTimer()
Definition d_a_obj_spinLift.h:40
virtual int Execute(Mtx **)
Definition d_a_obj_spinLift.cpp:118
f32 mMoveHeight
Definition d_a_obj_spinLift.h:47
void modeMoveEnd()
Definition d_a_obj_spinLift.cpp:237
u8 field_0x5ac
Definition d_a_obj_spinLift.h:46
u8 mTimer
Definition d_a_obj_spinLift.h:50
u8 field_0x5b8
Definition d_a_obj_spinLift.h:49
void modeUpMove()
Definition d_a_obj_spinLift.cpp:160
int getMoveSpeed()
Definition d_a_obj_spinLift.h:38
J3DModel * mpModel
Definition d_a_obj_spinLift.h:45
void(daSpinLift_c::*) modeFunc()
Definition d_a_obj_spinLift.h:17
int getMoveHeight()
Definition d_a_obj_spinLift.h:37
void moveLift()
Definition d_a_obj_spinLift.cpp:125
int create()
Definition d_a_obj_spinLift.cpp:76
u8 field_0x5ba
Definition d_a_obj_spinLift.h:51
void setBaseMtx()
Definition d_a_obj_spinLift.cpp:58
void init_modeWait()
Definition d_a_obj_spinLift.cpp:148
virtual int CreateHeap()
Definition d_a_obj_spinLift.cpp:64
virtual int Draw()
Definition d_a_obj_spinLift.cpp:239
void init_modeMoveEnd()
Definition d_a_obj_spinLift.cpp:216
void init_modeDownMove()
Definition d_a_obj_spinLift.cpp:197
void modeWait()
Definition d_a_obj_spinLift.cpp:152
void modeDownMove()
Definition d_a_obj_spinLift.cpp:201
virtual int Delete()
Definition d_a_obj_spinLift.cpp:248
u8 getModelType()
Definition d_a_obj_spinLift.h:36
u8 field_0x5bc
Definition d_a_obj_spinLift.h:53
actor_place current
Definition f_op_actor.h:251
STATIC_ASSERT(sizeof(daSpinLift_c)==0x5c0)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
s16 x
Definition c_sxyz.h:7
csXyz angle
Definition f_op_actor.h:206
Definition c_phase.h:17