Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_smw_stone.h
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1#ifndef D_A_OBJ_SMW_STONE_H
2#define D_A_OBJ_SMW_STONE_H
3
5
15public:
16 /* 80CDE538 */ daSmWStone_c();
17 /* 80CDE588 */ virtual ~daSmWStone_c();
18 /* 80CDE614 */ cPhs__Step create();
19 /* 80CDE8D8 */ int execute();
20 /* 80CDE92C */ int draw();
21 /* 80CDEA2C */ int Delete();
22 /* 80CDEAA4 */ void exeModeHowl();
23 /* 80CDEBA0 */ void setModelMtx();
24 /* 80CDEC04 */ int createHeap();
25 /* 80CDED30 */ void init();
26 /* 80CDED9C */ bool chkWlfInRange();
27
28 int getTuneId() { return 2; }
29 u8 getSwBit0() { return fopAcM_GetParamBit(this, 0, 8); }
30 void deleteStone() { mDelete = true; }
31
32private:
34 /* 0x584 */ J3DModel* mpModel;
35 /* 0x588 */ dBgW* mpBgW;
36 /* 0x58C */ Mtx mBgMtx;
37 /* 0x5BC */ f32 mGroundH;
38 /* 0x5C0 */ u32 mShadowKey;
39 /* 0x5C4 */ u8 mMode;
40 /* 0x5C5 */ bool mDelete;
41};
42
43STATIC_ASSERT(sizeof(daSmWStone_c) == 0x5c8);
44
45#endif /* D_A_OBJ_SMW_STONE_H */
cPhs__Step
Definition c_phase.h:8
Definition d_bg_w.h:252
Howling Stone.
Definition d_a_obj_smw_stone.h:14
J3DModel * mpModel
Definition d_a_obj_smw_stone.h:34
int draw()
Definition d_a_obj_smw_stone.cpp:82
void init()
Definition d_a_obj_smw_stone.cpp:159
u32 mShadowKey
Definition d_a_obj_smw_stone.h:38
int createHeap()
Definition d_a_obj_smw_stone.cpp:136
dBgW * mpBgW
Definition d_a_obj_smw_stone.h:35
u8 mMode
Definition d_a_obj_smw_stone.h:39
int Delete()
Definition d_a_obj_smw_stone.cpp:96
void setModelMtx()
Definition d_a_obj_smw_stone.cpp:129
void deleteStone()
Definition d_a_obj_smw_stone.h:30
Mtx mBgMtx
Definition d_a_obj_smw_stone.h:36
cPhs__Step create()
Definition d_a_obj_smw_stone.cpp:36
f32 mGroundH
Definition d_a_obj_smw_stone.h:37
u8 getSwBit0()
Definition d_a_obj_smw_stone.h:29
daSmWStone_c()
Definition d_a_obj_smw_stone.cpp:20
int execute()
Definition d_a_obj_smw_stone.cpp:67
cBgS_PolyInfo mPolyInfo
Definition d_a_obj_smw_stone.h:33
bool chkWlfInRange()
Definition d_a_obj_smw_stone.cpp:171
bool mDelete
Definition d_a_obj_smw_stone.h:40
void exeModeHowl()
Definition d_a_obj_smw_stone.cpp:106
virtual ~daSmWStone_c()
Definition d_a_obj_smw_stone.cpp:26
int getTuneId()
Definition d_a_obj_smw_stone.h:28
STATIC_ASSERT(sizeof(daSmWStone_c)==0x5c8)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:134
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:14
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8