Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_smtile.h
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1#ifndef D_A_OBJ_SMTILE_H
2#define D_A_OBJ_SMTILE_H
3
5
14class daObj_SMTile_c : public fopAc_ac_c {
15public:
16 /* 80CDD2AC */ ~daObj_SMTile_c();
17 /* 80CDD3E8 */ void create();
18 /* 80CDD5CC */ void CreateHeap();
19 /* 80CDD6E8 */ void Delete();
20 /* 80CDD71C */ void Execute();
21 /* 80CDDA98 */ void Draw();
22 /* 80CDDB28 */ void createHeapCallBack(fopAc_ac_c*);
23 /* 80CDDB48 */ void setDstPos();
24 /* 80CDDD28 */ void setPrtcls(int, int);
25 /* 80CDDEFC */ void touchPrtcls(f32);
26 /* 80CDE1A8 */ void setMtx();
27
28private:
29 /* 0x568 */ u8 field_0x568[0xb30 - 0x568];
30};
31
32STATIC_ASSERT(sizeof(daObj_SMTile_c) == 0xb30);
33
35public:
36 /* 80CDE300 */ ~daObj_SMTile_Param_c();
37
38 static u8 const m[8];
39};
40
41
42#endif /* D_A_OBJ_SMTILE_H */
Definition d_a_obj_smtile.h:34
static u8 const m[8]
Definition d_a_obj_smtile.h:194
~daObj_SMTile_Param_c()
Definition d_a_obj_smtile.cpp:357
Sacred Meadow Tile.
Definition d_a_obj_smtile.h:14
void setPrtcls(int, int)
Definition d_a_obj_smtile.cpp:271
void CreateHeap()
Definition d_a_obj_smtile.cpp:209
void createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_smtile.cpp:261
~daObj_SMTile_c()
Definition d_a_obj_smtile.cpp:165
void create()
Definition d_a_obj_smtile.cpp:176
void setMtx()
Definition d_a_obj_smtile.cpp:298
void touchPrtcls(f32)
Definition d_a_obj_smtile.cpp:293
void Execute()
Definition d_a_obj_smtile.cpp:250
u8 field_0x568[0xb30 - 0x568]
Definition d_a_obj_smtile.h:29
void Delete()
Definition d_a_obj_smtile.cpp:214
void setDstPos()
Definition d_a_obj_smtile.cpp:266
void Draw()
Definition d_a_obj_smtile.cpp:255
STATIC_ASSERT(sizeof(daObj_SMTile_c)==0xb30)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8