Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_smoke.h
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1#ifndef D_A_OBJ_SMOKE_H
2#define D_A_OBJ_SMOKE_H
3
4#include "d/d_com_inf_game.h"
5
14class daObjSmoke_c : public fopAc_ac_c {
15public:
17 return fopAcM_GetParamBit(this,0,8);
18 }
19
20 /* 80CDCE78 */ void initBaseMtx();
21 /* 80CDCE98 */ void setBaseMtx();
22 /* 80CDCEF0 */ int Create();
23 /* 80CDCF9C */ int create();
24 /* 80CDD004 */ int execute();
25 /* 80CDD0B8 */ int _delete();
26
27private:
29};
30
31STATIC_ASSERT(sizeof(daObjSmoke_c) == 0x56C);
32
33#endif /* D_A_OBJ_SMOKE_H */
Definition JPAEmitter.h:94
Elde Inn Stove Smoke.
Definition d_a_obj_smoke.h:14
int create()
Definition d_a_obj_smoke.cpp:33
int execute()
Definition d_a_obj_smoke.cpp:42
void initBaseMtx()
Definition d_a_obj_smoke.cpp:10
int _delete()
Definition d_a_obj_smoke.cpp:52
JPABaseEmitter * mParticle
Definition d_a_obj_smoke.h:28
u8 getSwbit()
Definition d_a_obj_smoke.h:16
int Create()
Definition d_a_obj_smoke.cpp:21
void setBaseMtx()
Definition d_a_obj_smoke.cpp:15
STATIC_ASSERT(sizeof(daObjSmoke_c)==0x56C)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8