Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_rotBridge.h
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1#ifndef D_A_OBJ_ROTBRIDGE_H
2#define D_A_OBJ_ROTBRIDGE_H
3
5
14class daRotBridge_c : public fopAc_ac_c {
15public:
16 /* 80CBEA24 */ void setBaseMtx();
17 /* 80CBEB38 */ void CreateHeap();
18 /* 80CBECBC */ void create();
19 /* 80CBEF1C */ void rideCallBack(dBgW*, fopAc_ac_c*, fopAc_ac_c*);
20 /* 80CBEF34 */ void Execute(f32 (**)[3][4]);
21 /* 80CBF050 */ void playerAreaCheck();
22 /* 80CBF1EC */ void moveBridge();
23 /* 80CBF404 */ void Draw();
24 /* 80CBF4BC */ void Delete();
25
26private:
27 /* 0x568 */ u8 field_0x568[0x610 - 0x568];
28};
29
30STATIC_ASSERT(sizeof(daRotBridge_c) == 0x610);
31
33public:
34 /* 80CBE98C */ daRotBridge_HIO_c();
35 /* 80CBF5BC */ ~daRotBridge_HIO_c();
36};
37
38
39#endif /* D_A_OBJ_ROTBRIDGE_H */
Definition d_bg_w.h:252
Definition d_a_obj_rotBridge.h:32
daRotBridge_HIO_c()
Definition d_a_obj_rotBridge.cpp:171
~daRotBridge_HIO_c()
Definition d_a_obj_rotBridge.cpp:357
Rotating Bridge.
Definition d_a_obj_rotBridge.h:14
void moveBridge()
Definition d_a_obj_rotBridge.cpp:320
void rideCallBack(dBgW *, fopAc_ac_c *, fopAc_ac_c *)
Definition d_a_obj_rotBridge.cpp:244
void Delete()
Definition d_a_obj_rotBridge.cpp:330
void setBaseMtx()
Definition d_a_obj_rotBridge.cpp:182
void Draw()
Definition d_a_obj_rotBridge.cpp:325
void CreateHeap()
Definition d_a_obj_rotBridge.cpp:220
void Execute(f32(**)[3][4])
Definition d_a_obj_rotBridge.cpp:255
u8 field_0x568[0x610 - 0x568]
Definition d_a_obj_rotBridge.h:27
void create()
Definition d_a_obj_rotBridge.cpp:232
void playerAreaCheck()
Definition d_a_obj_rotBridge.cpp:307
STATIC_ASSERT(sizeof(daRotBridge_c)==0x610)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8