Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_pdwall.h
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1#ifndef D_A_OBJ_PDWALL_H
2#define D_A_OBJ_PDWALL_H
3
5
14class daObjPDwall_c : public fopAc_ac_c {
15public:
16 /* 80CAC7F8 */ void create1st();
17 /* 80CAC8DC */ void setMtx();
18 /* 80CACA44 */ void CreateHeap();
19 /* 80CACBA8 */ void Create();
20 /* 80CACCE0 */ void Execute(f32 (**)[3][4]);
21 /* 80CACF14 */ void Draw();
22 /* 80CACFD4 */ void Delete();
23 /* 80CAD140 */ ~daObjPDwall_c();
24
25private:
26 /* 0x568 */ u8 field_0x568[0xa18 - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjPDwall_c) == 0xa18);
30
31
32#endif /* D_A_OBJ_PDWALL_H */
P - D Wall?
Definition d_a_obj_pdwall.h:14
void Create()
Definition d_a_obj_pdwall.cpp:141
void setMtx()
Definition d_a_obj_pdwall.cpp:123
void Execute(f32(**)[3][4])
Definition d_a_obj_pdwall.cpp:176
void create1st()
Definition d_a_obj_pdwall.cpp:91
void CreateHeap()
Definition d_a_obj_pdwall.cpp:128
void Draw()
Definition d_a_obj_pdwall.cpp:181
void Delete()
Definition d_a_obj_pdwall.cpp:186
u8 field_0x568[0xa18 - 0x568]
Definition d_a_obj_pdwall.h:26
~daObjPDwall_c()
Definition d_a_obj_pdwall.cpp:256
STATIC_ASSERT(sizeof(daObjPDwall_c)==0xa18)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8