Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_oiltubo.h
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1#ifndef D_A_OBJ_OILTUBO_H
2#define D_A_OBJ_OILTUBO_H
3
4#include "d/d_com_inf_game.h"
5
15public:
16 typedef int (daObj_Oiltubo_c::*processFn)(void*);
17
18 int create();
19 int CreateHeap();
20 int Delete();
21 int Execute();
22 int Draw();
23 static int createHeapCallBack(fopAc_ac_c*);
24 const char* getResName();
25 void restart();
26 void initialize();
28 void setParam();
29 void setEnvTevColor();
30 void setRoomNo();
31 void setMtx();
32 void setAttnPos();
33 BOOL chkEvent();
34 int wait(void*);
35
36 static const dCcD_SrcGObjInf mCcDObjInfo;
37 static dCcD_SrcCyl mCcDCyl;
38
39private:
41 /* 0x570 */ J3DModel* mpModel;
42 /* 0x574 */ J3DModel* mpBModel;
43 /* 0x578 */ mDoExt_btkAnm mBtk;
44 /* 0x590 */ dBgS_ObjAcch mAcch;
45 /* 0x768 */ dCcD_Stts mCcStts;
47 /* 0x7E4 */ dCcD_Cyl mCcAtCyl;
48 /* 0x920 */ dCcD_Cyl mCcCoCyl;
50 /* 0xA98 */ processFn mProcess;
52 /* 0xAC4 */ f32 mGroundHeight;
53 /* 0xAC8 */ u32 mShadowKey;
54 /* 0xACC */ u16 mMode;
55
56public:
57 virtual ~daObj_Oiltubo_c() {}
58};
59
61
62#endif /* D_A_OBJ_OILTUBO_H */
Definition J3DModel.h:43
Definition Z2SoundObject.h:38
Definition c_bg_s_gnd_chk.h:8
Definition d_bg_s_acch.h:15
Definition d_bg_s_acch.h:247
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Oil Jar.
Definition d_a_obj_oiltubo.h:14
J3DModel * mpModel
Definition d_a_obj_oiltubo.h:41
void restart()
Definition d_a_obj_oiltubo.cpp:147
BOOL chkEvent()
Definition d_a_obj_oiltubo.cpp:235
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_oiltubo.h:42
mDoExt_btkAnm mBtk
Definition d_a_obj_oiltubo.h:43
int setProcess(processFn)
Definition d_a_obj_oiltubo.cpp:184
dCcD_Cyl mCcAtCyl
Definition d_a_obj_oiltubo.h:47
dBgS_AcchCir mAcchCir
Definition d_a_obj_oiltubo.h:46
int Delete()
Definition d_a_obj_oiltubo.cpp:72
void setParam()
Definition d_a_obj_oiltubo.cpp:202
dBgS_ObjAcch mAcch
Definition d_a_obj_oiltubo.h:44
Z2SoundObjSimple mSound
Definition d_a_obj_oiltubo.h:51
J3DModel * mpBModel
Definition d_a_obj_oiltubo.h:42
u16 mMode
Definition d_a_obj_oiltubo.h:54
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_oiltubo.cpp:139
processFn mProcess
Definition d_a_obj_oiltubo.h:50
virtual ~daObj_Oiltubo_c()
Definition d_a_obj_oiltubo.h:57
void setMtx()
Definition d_a_obj_oiltubo.cpp:220
int wait(void *)
Definition d_a_obj_oiltubo.cpp:249
void setRoomNo()
Definition d_a_obj_oiltubo.cpp:213
request_of_phase_process_class mPhase
Definition d_a_obj_oiltubo.h:40
int CreateHeap()
Definition d_a_obj_oiltubo.cpp:49
cBgS_GndChk mGroundChk
Definition d_a_obj_oiltubo.h:49
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_oiltubo.h:18
void setAttnPos()
Definition d_a_obj_oiltubo.cpp:229
void setEnvTevColor()
Definition d_a_obj_oiltubo.cpp:208
u32 mShadowKey
Definition d_a_obj_oiltubo.h:53
dCcD_Cyl mCcCoCyl
Definition d_a_obj_oiltubo.h:48
dCcD_Stts mCcStts
Definition d_a_obj_oiltubo.h:45
const char * getResName()
Definition d_a_obj_oiltubo.cpp:143
void initialize()
Definition d_a_obj_oiltubo.cpp:154
int Draw()
Definition d_a_obj_oiltubo.cpp:124
int(daObj_Oiltubo_c::*) processFn(void *)
Definition d_a_obj_oiltubo.h:16
int create()
Definition d_a_obj_oiltubo.cpp:27
f32 mGroundHeight
Definition d_a_obj_oiltubo.h:52
int Execute()
Definition d_a_obj_oiltubo.cpp:78
Definition f_op_actor.h:230
Definition m_Do_ext.h:65
STATIC_ASSERT(sizeof(daObj_Oiltubo_c)==0xAD4)
int BOOL
Definition types.h:33
unsigned long u32
Definition types.h:12
float f32
Definition types.h:25
unsigned short int u16
Definition types.h:10
Definition d_cc_d.h:104
Definition d_cc_d.h:87
Definition c_phase.h:17