Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_oiltubo.h
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1#ifndef D_A_OBJ_OILTUBO_H
2#define D_A_OBJ_OILTUBO_H
3
4#include "d/d_com_inf_game.h"
5
15public:
17
18 /* 80CA6718 */ int create();
19 /* 80CA6B28 */ int CreateHeap();
20 /* 80CA6C5C */ int Delete();
21 /* 80CA6CA0 */ int Execute();
22 /* 80CA6EDC */ int Draw();
23 /* 80CA6FC8 */ static int createHeapCallBack(fopAc_ac_c*);
24 /* 80CA6FE8 */ const char* getResName();
25 /* 80CA6FF8 */ void restart();
26 /* 80CA7068 */ void initialize();
27 /* 80CA720C */ int setProcess(processFn);
28 /* 80CA72BC */ void setParam();
29 /* 80CA7318 */ void setEnvTevColor();
30 /* 80CA7374 */ void setRoomNo();
31 /* 80CA73B8 */ void setMtx();
32 /* 80CA7430 */ void setAttnPos();
33 /* 80CA7478 */ BOOL chkEvent();
34 /* 80CA74C8 */ int wait(void*);
35
37 static dCcD_SrcCyl mCcDCyl;
38
39private:
41 /* 0x570 */ J3DModel* mpModel;
42 /* 0x574 */ J3DModel* mpBModel;
43 /* 0x578 */ mDoExt_btkAnm mBtk;
44 /* 0x590 */ dBgS_ObjAcch mAcch;
45 /* 0x768 */ dCcD_Stts mCcStts;
47 /* 0x7E4 */ dCcD_Cyl mCcAtCyl;
48 /* 0x920 */ dCcD_Cyl mCcCoCyl;
50 /* 0xA98 */ processFn mProcess;
52 /* 0xAC4 */ f32 mGroundHeight;
53 /* 0xAC8 */ u32 mShadowKey;
54 /* 0xACC */ u16 mMode;
55
56public:
57 /* 80CA7628 */ virtual ~daObj_Oiltubo_c() {}
58};
59
61
62#endif /* D_A_OBJ_OILTUBO_H */
T cLib_calcTimer(T *value)
Definition c_lib.h:74
Definition Z2SoundObject.h:34
Oil Jar.
Definition d_a_obj_oiltubo.h:14
J3DModel * mpModel
Definition d_a_obj_oiltubo.h:41
void restart()
Definition d_a_obj_oiltubo.cpp:175
BOOL chkEvent()
Definition d_a_obj_oiltubo.cpp:273
static const dCcD_SrcGObjInf mCcDObjInfo
Definition d_a_obj_oiltubo.h:62
mDoExt_btkAnm mBtk
Definition d_a_obj_oiltubo.h:43
int setProcess(processFn)
Definition d_a_obj_oiltubo.cpp:215
dCcD_Cyl mCcAtCyl
Definition d_a_obj_oiltubo.h:47
dBgS_AcchCir mAcchCir
Definition d_a_obj_oiltubo.h:46
int Delete()
Definition d_a_obj_oiltubo.cpp:94
void setParam()
Definition d_a_obj_oiltubo.cpp:234
dBgS_ObjAcch mAcch
Definition d_a_obj_oiltubo.h:44
Z2SoundObjSimple mSound
Definition d_a_obj_oiltubo.h:51
J3DModel * mpBModel
Definition d_a_obj_oiltubo.h:42
u16 mMode
Definition d_a_obj_oiltubo.h:54
static int createHeapCallBack(fopAc_ac_c *)
Definition d_a_obj_oiltubo.cpp:165
processFn mProcess
Definition d_a_obj_oiltubo.h:50
virtual ~daObj_Oiltubo_c()
Definition d_a_obj_oiltubo.h:57
void setMtx()
Definition d_a_obj_oiltubo.cpp:256
int wait(void *)
Definition d_a_obj_oiltubo.cpp:288
void setRoomNo()
Definition d_a_obj_oiltubo.cpp:248
request_of_phase_process_class mPhase
Definition d_a_obj_oiltubo.h:40
int CreateHeap()
Definition d_a_obj_oiltubo.cpp:70
cBgS_GndChk mGroundChk
Definition d_a_obj_oiltubo.h:49
static dCcD_SrcCyl mCcDCyl
Definition d_a_obj_oiltubo.h:36
void setAttnPos()
Definition d_a_obj_oiltubo.cpp:266
void setEnvTevColor()
Definition d_a_obj_oiltubo.cpp:242
u32 mShadowKey
Definition d_a_obj_oiltubo.h:53
dCcD_Cyl mCcCoCyl
Definition d_a_obj_oiltubo.h:48
dCcD_Stts mCcStts
Definition d_a_obj_oiltubo.h:45
const char * getResName()
Definition d_a_obj_oiltubo.cpp:170
void initialize()
Definition d_a_obj_oiltubo.cpp:183
int Draw()
Definition d_a_obj_oiltubo.cpp:148
int(daObj_Oiltubo_c::* processFn)(void *)
Definition d_a_obj_oiltubo.h:16
int create()
Definition d_a_obj_oiltubo.cpp:46
f32 mGroundHeight
Definition d_a_obj_oiltubo.h:52
int Execute()
Definition d_a_obj_oiltubo.cpp:101
STATIC_ASSERT(sizeof(daObj_Oiltubo_c)==0xAD4)
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:138
Definition d_a_npc_fguard.cpp:98
Definition d_a_npc_fguard.cpp:94
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:74
Definition d_cc_d.h:85
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
int BOOL
Definition types.h:27
unsigned long u32
Definition types.h:10
float f32
Definition types.h:22
unsigned short u16
Definition types.h:9