Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_mvstair.h
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1#ifndef D_A_OBJ_MVSTAIR_H
2#define D_A_OBJ_MVSTAIR_H
3
5
14class daObjStair_c : public fopAc_ac_c {
15public:
16 /* 80C9D098 */ void initBaseMtx();
17 /* 80C9D0D4 */ void setBaseMtx();
18 /* 80C9D148 */ void Create();
19 /* 80C9D2B8 */ void CreateHeap();
20 /* 80C9D338 */ void create1st();
21 /* 80C9D41C */ void event_proc_call();
22 /* 80C9D4D8 */ void mode_proc_call();
23 /* 80C9D594 */ void Execute(f32 (**)[3][4]);
24 /* 80C9D710 */ void Draw();
25 /* 80C9D7B4 */ void Delete();
26 /* 80C9D82C */ void actionWait();
27 /* 80C9D8EC */ void actionOrderEvent();
28 /* 80C9D95C */ void actionEvent();
29 /* 80C9D9BC */ bool actionEnd();
30 /* 80C9D9C4 */ void modeWaitUpperInit();
31 /* 80C9D9F4 */ void modeWaitUpper();
32 /* 80C9DA98 */ void modeUpperInit();
33 /* 80C9DADC */ void modeUpper();
34 /* 80C9DF18 */ void modeWaitLowerInit();
35 /* 80C9DF60 */ void modeWaitLower();
36 /* 80C9E004 */ void modeLowerInit();
37 /* 80C9E034 */ void modeLower();
38 /* 80C9E3D8 */ void setParticle();
39 /* 80C9E5A0 */ void removeParticle();
40
41private:
42 /* 0x568 */ u8 field_0x568[0x66c - 0x568];
43};
44
45STATIC_ASSERT(sizeof(daObjStair_c) == 0x66c);
46
47
48#endif /* D_A_OBJ_MVSTAIR_H */
Moving Stairs.
Definition d_a_obj_mvstair.h:14
void modeUpper()
Definition d_a_obj_mvstair.cpp:439
void modeWaitLower()
Definition d_a_obj_mvstair.cpp:456
void CreateHeap()
Definition d_a_obj_mvstair.cpp:187
void initBaseMtx()
Definition d_a_obj_mvstair.cpp:110
u8 field_0x568[0x66c - 0x568]
Definition d_a_obj_mvstair.h:42
void modeWaitUpperInit()
Definition d_a_obj_mvstair.cpp:386
void setParticle()
Definition d_a_obj_mvstair.cpp:471
void actionEvent()
Definition d_a_obj_mvstair.cpp:375
void event_proc_call()
Definition d_a_obj_mvstair.cpp:249
void modeUpperInit()
Definition d_a_obj_mvstair.cpp:401
void Draw()
Definition d_a_obj_mvstair.cpp:354
void actionOrderEvent()
Definition d_a_obj_mvstair.cpp:370
void Create()
Definition d_a_obj_mvstair.cpp:150
void modeLower()
Definition d_a_obj_mvstair.cpp:466
void modeWaitLowerInit()
Definition d_a_obj_mvstair.cpp:451
bool actionEnd()
Definition d_a_obj_mvstair.cpp:380
void actionWait()
Definition d_a_obj_mvstair.cpp:364
void mode_proc_call()
Definition d_a_obj_mvstair.cpp:305
void removeParticle()
Definition d_a_obj_mvstair.cpp:476
void modeLowerInit()
Definition d_a_obj_mvstair.cpp:461
void Delete()
Definition d_a_obj_mvstair.cpp:359
void setBaseMtx()
Definition d_a_obj_mvstair.cpp:115
void Execute(f32(**)[3][4])
Definition d_a_obj_mvstair.cpp:349
void create1st()
Definition d_a_obj_mvstair.cpp:192
void modeWaitUpper()
Definition d_a_obj_mvstair.cpp:391
STATIC_ASSERT(sizeof(daObjStair_c)==0x66c)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8