1#ifndef D_A_OBJ_LV8KEKKAITRAP_H
2#define D_A_OBJ_LV8KEKKAITRAP_H
Definition d_bg_s_movebg_actor.h:11
Palace of Twilight Barrier Trap.
Definition d_a_obj_lv8KekkaiTrap.h:15
virtual int Delete()
Definition d_a_obj_lv8KekkaiTrap.cpp:182
void moveMain()
Definition d_a_obj_lv8KekkaiTrap.cpp:102
void init_modeMoveUp()
Definition d_a_obj_lv8KekkaiTrap.cpp:128
void setBaseMtx()
Definition d_a_obj_lv8KekkaiTrap.cpp:42
u8 mMode
Definition d_a_obj_lv8KekkaiTrap.h:41
int create()
Definition d_a_obj_lv8KekkaiTrap.cpp:61
void init_modeMoveDown()
Definition d_a_obj_lv8KekkaiTrap.cpp:150
void modeMoveDown()
Definition d_a_obj_lv8KekkaiTrap.cpp:156
u8 mSwbit
Definition d_a_obj_lv8KekkaiTrap.h:39
virtual int CreateHeap()
Definition d_a_obj_lv8KekkaiTrap.cpp:49
void modeWait()
Definition d_a_obj_lv8KekkaiTrap.cpp:126
u8 mTimer
Definition d_a_obj_lv8KekkaiTrap.h:42
u8 mType
Definition d_a_obj_lv8KekkaiTrap.h:40
J3DModel * mpModel
Definition d_a_obj_lv8KekkaiTrap.h:37
void modeMoveUp()
Definition d_a_obj_lv8KekkaiTrap.cpp:134
virtual int Draw()
Definition d_a_obj_lv8KekkaiTrap.cpp:172
int getSwBit()
Definition d_a_obj_lv8KekkaiTrap.h:33
void init_modeWait()
Definition d_a_obj_lv8KekkaiTrap.cpp:122
int getType()
Definition d_a_obj_lv8KekkaiTrap.h:32
virtual int Execute(Mtx **)
Definition d_a_obj_lv8KekkaiTrap.cpp:95
request_of_phase_process_class mPhase
Definition d_a_obj_lv8KekkaiTrap.h:36
u8 mIsSwitch
Definition d_a_obj_lv8KekkaiTrap.h:38
STATIC_ASSERT(sizeof(daKekaiTrap_c)==0x5b4)
f32 Mtx[3][4]
Definition mtx.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196