Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv7BsGate.h
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1#ifndef D_A_OBJ_LV7BSGATE_H
2#define D_A_OBJ_LV7BSGATE_H
3
6
16public:
17 void setBaseMtx();
18 int create();
19 void moveGate();
20 void init_modeWait();
21 void modeWait();
22 void init_modeOpen();
23 void modeOpen();
24 void init_modeClose();
25 void modeClose();
26
27 virtual int CreateHeap();
28 virtual int Execute(Mtx**);
29 virtual int Draw();
30 virtual int Delete();
31
32 int getType() { return fopAcM_GetParamBit(this, 0, 4); }
33 int getSw() { return fopAcM_GetParamBit(this, 4, 8); }
34 int getLR() { return fopAcM_GetParamBit(this, 12, 4); }
35
37 /* 0x5A8 */ J3DModel* mpModel;
38 /* 0x5AC */ u8 mMode;
39 /* 0x5AD */ u8 field_0x5ad;
40 /* 0x5AE */ u8 mType;
41 /* 0x5AF */ u8 mIsSwitch;
42 /* 0x5B0 */ u8 mLR;
43 /* 0x5B4 */ f32 field_0x5b4;
44 /* 0x5B8 */ f32 field_0x5b8;
45};
46
47STATIC_ASSERT(sizeof(daLv7BsGate_c) == 0x5bc);
48
49#endif /* D_A_OBJ_LV7BSGATE_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
City in the Sky Boss Door.
Definition d_a_obj_lv7BsGate.h:15
void init_modeClose()
Definition d_a_obj_lv7BsGate.cpp:150
u8 mMode
Definition d_a_obj_lv7BsGate.h:38
void init_modeOpen()
Definition d_a_obj_lv7BsGate.cpp:131
u8 field_0x5ad
Definition d_a_obj_lv7BsGate.h:39
request_of_phase_process_class mPhase
Definition d_a_obj_lv7BsGate.h:36
int getLR()
Definition d_a_obj_lv7BsGate.h:34
void modeOpen()
Definition d_a_obj_lv7BsGate.cpp:135
void setBaseMtx()
Definition d_a_obj_lv7BsGate.cpp:39
virtual int Execute(Mtx **)
Definition d_a_obj_lv7BsGate.cpp:98
u8 mIsSwitch
Definition d_a_obj_lv7BsGate.h:41
f32 field_0x5b8
Definition d_a_obj_lv7BsGate.h:44
int getType()
Definition d_a_obj_lv7BsGate.h:32
void modeClose()
Definition d_a_obj_lv7BsGate.cpp:154
virtual int CreateHeap()
Definition d_a_obj_lv7BsGate.cpp:47
void init_modeWait()
Definition d_a_obj_lv7BsGate.cpp:125
virtual int Delete()
Definition d_a_obj_lv7BsGate.cpp:178
u8 mType
Definition d_a_obj_lv7BsGate.h:40
int create()
Definition d_a_obj_lv7BsGate.cpp:59
J3DModel * mpModel
Definition d_a_obj_lv7BsGate.h:37
int getSw()
Definition d_a_obj_lv7BsGate.h:33
u8 mLR
Definition d_a_obj_lv7BsGate.h:42
f32 field_0x5b4
Definition d_a_obj_lv7BsGate.h:43
void moveGate()
Definition d_a_obj_lv7BsGate.cpp:105
virtual int Draw()
Definition d_a_obj_lv7BsGate.cpp:169
void modeWait()
Definition d_a_obj_lv7BsGate.cpp:129
STATIC_ASSERT(sizeof(daLv7BsGate_c)==0x5bc)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17