1#ifndef D_A_OBJ_LV7BSGATE_H
2#define D_A_OBJ_LV7BSGATE_H
Definition d_bg_s_movebg_actor.h:11
City in the Sky Boss Door.
Definition d_a_obj_lv7BsGate.h:15
void init_modeClose()
Definition d_a_obj_lv7BsGate.cpp:150
u8 mMode
Definition d_a_obj_lv7BsGate.h:38
void init_modeOpen()
Definition d_a_obj_lv7BsGate.cpp:131
u8 field_0x5ad
Definition d_a_obj_lv7BsGate.h:39
request_of_phase_process_class mPhase
Definition d_a_obj_lv7BsGate.h:36
int getLR()
Definition d_a_obj_lv7BsGate.h:34
void modeOpen()
Definition d_a_obj_lv7BsGate.cpp:135
void setBaseMtx()
Definition d_a_obj_lv7BsGate.cpp:39
virtual int Execute(Mtx **)
Definition d_a_obj_lv7BsGate.cpp:98
u8 mIsSwitch
Definition d_a_obj_lv7BsGate.h:41
f32 field_0x5b8
Definition d_a_obj_lv7BsGate.h:44
int getType()
Definition d_a_obj_lv7BsGate.h:32
void modeClose()
Definition d_a_obj_lv7BsGate.cpp:154
virtual int CreateHeap()
Definition d_a_obj_lv7BsGate.cpp:47
void init_modeWait()
Definition d_a_obj_lv7BsGate.cpp:125
virtual int Delete()
Definition d_a_obj_lv7BsGate.cpp:178
u8 mType
Definition d_a_obj_lv7BsGate.h:40
int create()
Definition d_a_obj_lv7BsGate.cpp:59
J3DModel * mpModel
Definition d_a_obj_lv7BsGate.h:37
int getSw()
Definition d_a_obj_lv7BsGate.h:33
u8 mLR
Definition d_a_obj_lv7BsGate.h:42
f32 field_0x5b4
Definition d_a_obj_lv7BsGate.h:43
void moveGate()
Definition d_a_obj_lv7BsGate.cpp:105
virtual int Draw()
Definition d_a_obj_lv7BsGate.cpp:169
void modeWait()
Definition d_a_obj_lv7BsGate.cpp:129
STATIC_ASSERT(sizeof(daLv7BsGate_c)==0x5bc)
f32 Mtx[3][4]
Definition mtx.h:25
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196