Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4prwall.h
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1#ifndef D_A_OBJ_LV4PRWALL_H
2#define D_A_OBJ_LV4PRWALL_H
3
5
15public:
16 /* 80C68C98 */ void create1st();
17 /* 80C68DD8 */ void setMtx();
18 /* 80C68F20 */ void CreateHeap();
19 /* 80C68FA0 */ void Create();
20 /* 80C690D8 */ void Execute(f32 (**)[3][4]);
21 /* 80C696BC */ void Draw();
22 /* 80C69760 */ void Delete();
23 /* 80C69870 */ ~daObjLv4PRwall_c();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x62c - 0x568];
27};
28
30
31
32#endif /* D_A_OBJ_LV4PRWALL_H */
Arbiter's Grounds Rail Wall (Not Stallord?)
Definition d_a_obj_lv4prwall.h:14
~daObjLv4PRwall_c()
Definition d_a_obj_lv4prwall.cpp:290
void CreateHeap()
Definition d_a_obj_lv4prwall.cpp:140
void Execute(f32(**)[3][4])
Definition d_a_obj_lv4prwall.cpp:208
void Create()
Definition d_a_obj_lv4prwall.cpp:155
void Draw()
Definition d_a_obj_lv4prwall.cpp:213
void setMtx()
Definition d_a_obj_lv4prwall.cpp:135
void create1st()
Definition d_a_obj_lv4prwall.cpp:99
void Delete()
Definition d_a_obj_lv4prwall.cpp:218
u8 field_0x568[0x62c - 0x568]
Definition d_a_obj_lv4prwall.h:26
STATIC_ASSERT(sizeof(daObjLv4PRwall_c)==0x62c)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8