Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4prwall.h
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1#ifndef D_A_OBJ_LV4PRWALL_H
2#define D_A_OBJ_LV4PRWALL_H
3
6
16public:
17 int create1st();
18 void setMtx();
19
20 virtual int CreateHeap();
21 virtual int Create();
22 virtual int Execute(Mtx**);
23 virtual int Draw();
24 virtual int Delete();
25 virtual ~daObjLv4PRwall_c() {}
26
27 int getType() { return fopAcM_GetParamBit(this, 0, 3); }
28 int getSwNo() { return fopAcM_GetParamBit(this, 3, 8); }
29 int getSw2No() { return fopAcM_GetParamBit(this, 11, 8); }
30 int getSw3No() { return fopAcM_GetParamBit(this, 19, 8); }
31
32 /* 0x5A8 */ Mtx mBgMtx2;
33 /* 0x5D8 */ Mtx mModelMtx;
34 /* 0x608 */ J3DModel* mpModel;
35 /* 0x60C */ s16 field_0x60c;
36 /* 0x60E */ s16 field_0x60e;
37 /* 0x610 */ s16 field_0x610;
38 /* 0x614 */ int mType;
39 /* 0x618 */ u8 field_0x618;
40 /* 0x619 */ u8 field_0x619;
41 /* 0x61C */ f32 field_0x61c;
42 /* 0x620 */ f32 field_0x620;
43 /* 0x624 */ int field_0x624;
44 /* 0x628 */ u8 field_0x628;
45 /* 0x629 */ u8 field_0x629;
46};
47
49
50
51#endif /* D_A_OBJ_LV4PRWALL_H */
Definition J3DModel.h:43
Definition d_bg_s_movebg_actor.h:11
Arbiter's Grounds Rail Wall (Not Stallord?)
Definition d_a_obj_lv4prwall.h:15
u8 field_0x618
Definition d_a_obj_lv4prwall.h:39
f32 field_0x61c
Definition d_a_obj_lv4prwall.h:41
Mtx mBgMtx2
Definition d_a_obj_lv4prwall.h:32
u8 field_0x619
Definition d_a_obj_lv4prwall.h:40
f32 field_0x620
Definition d_a_obj_lv4prwall.h:42
virtual ~daObjLv4PRwall_c()
Definition d_a_obj_lv4prwall.h:25
int getSw3No()
Definition d_a_obj_lv4prwall.h:30
virtual int Draw()
Definition d_a_obj_lv4prwall.cpp:265
virtual int Delete()
Definition d_a_obj_lv4prwall.cpp:275
int field_0x624
Definition d_a_obj_lv4prwall.h:43
u8 field_0x628
Definition d_a_obj_lv4prwall.h:44
s16 field_0x60c
Definition d_a_obj_lv4prwall.h:35
u8 field_0x629
Definition d_a_obj_lv4prwall.h:45
virtual int Execute(Mtx **)
Definition d_a_obj_lv4prwall.cpp:131
virtual int CreateHeap()
Definition d_a_obj_lv4prwall.cpp:84
void setMtx()
Definition d_a_obj_lv4prwall.cpp:63
int getType()
Definition d_a_obj_lv4prwall.h:27
int getSw2No()
Definition d_a_obj_lv4prwall.h:29
s16 field_0x60e
Definition d_a_obj_lv4prwall.h:36
int mType
Definition d_a_obj_lv4prwall.h:38
Mtx mModelMtx
Definition d_a_obj_lv4prwall.h:33
virtual int Create()
Definition d_a_obj_lv4prwall.cpp:96
int create1st()
Definition d_a_obj_lv4prwall.cpp:29
J3DModel * mpModel
Definition d_a_obj_lv4prwall.h:34
s16 field_0x610
Definition d_a_obj_lv4prwall.h:37
int getSwNo()
Definition d_a_obj_lv4prwall.h:28
STATIC_ASSERT(sizeof(daObjLv4PRwall_c)==0x62c)
f32 Mtx[3][4]
Definition mtx.h:25
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition c_phase.h:17