Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4prelvtr.h
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1#ifndef D_A_OBJ_LV4PRELVTR_H
2#define D_A_OBJ_LV4PRELVTR_H
3
7
17public:
18 /* 80C685F8 */ int create1st();
19 /* 80C68688 */ void setMtx();
20 /* 80C686F8 */ int CreateHeap();
21 /* 80C68768 */ int Create();
22 /* 80C68844 */ int Execute(Mtx**);
23 /* 80C68944 */ int Draw();
24 /* 80C689E8 */ int Delete();
25 /* 80C68AF0 */ virtual ~daObjPRElvtr_c() {}
26
27 int getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
28
29private:
30 /* 0x5A8 */ Mtx mMtx1;
31 /* 0x5D8 */ Mtx mMtx2;
32 /* 0x608 */ J3DModel* mpModel;
33 /* 0x60C */ int field_0x60c;
34};
35
36STATIC_ASSERT(sizeof(daObjPRElvtr_c) == 0x610);
37
38#endif /* D_A_OBJ_LV4PRELVTR_H */
Definition d_bg_s_movebg_actor.h:10
Arbiter's Grounds Elevator?
Definition d_a_obj_lv4prelvtr.h:16
int Delete()
Definition d_a_obj_lv4prelvtr.cpp:99
int Create()
Definition d_a_obj_lv4prelvtr.cpp:47
int Execute(Mtx **)
Definition d_a_obj_lv4prelvtr.cpp:70
void setMtx()
Definition d_a_obj_lv4prelvtr.cpp:26
int create1st()
Definition d_a_obj_lv4prelvtr.cpp:13
int CreateHeap()
Definition d_a_obj_lv4prelvtr.cpp:34
virtual ~daObjPRElvtr_c()
Definition d_a_obj_lv4prelvtr.h:25
J3DModel * mpModel
Definition d_a_obj_lv4prelvtr.h:32
int Draw()
Definition d_a_obj_lv4prelvtr.cpp:89
int field_0x60c
Definition d_a_obj_lv4prelvtr.h:33
Mtx mMtx1
Definition d_a_obj_lv4prelvtr.h:30
Mtx mMtx2
Definition d_a_obj_lv4prelvtr.h:31
int getSwNo()
Definition d_a_obj_lv4prelvtr.h:27
STATIC_ASSERT(sizeof(daObjPRElvtr_c)==0x610)
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:170
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14