Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4prelvtr.h
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1#ifndef D_A_OBJ_LV4PRELVTR_H
2#define D_A_OBJ_LV4PRELVTR_H
3
5
14class daObjPRElvtr_c : public fopAc_ac_c {
15public:
16 /* 80C685F8 */ void create1st();
17 /* 80C68688 */ void setMtx();
18 /* 80C686F8 */ void CreateHeap();
19 /* 80C68768 */ void Create();
20 /* 80C68844 */ void Execute(f32 (**)[3][4]);
21 /* 80C68944 */ void Draw();
22 /* 80C689E8 */ void Delete();
23 /* 80C68AF0 */ ~daObjPRElvtr_c();
24
25private:
26 /* 0x568 */ u8 field_0x568[0x610 - 0x568];
27};
28
29STATIC_ASSERT(sizeof(daObjPRElvtr_c) == 0x610);
30
31
32#endif /* D_A_OBJ_LV4PRELVTR_H */
Arbiter's Grounds Elevator?
Definition d_a_obj_lv4prelvtr.h:14
void Draw()
Definition d_a_obj_lv4prelvtr.cpp:128
void Delete()
Definition d_a_obj_lv4prelvtr.cpp:133
void setMtx()
Definition d_a_obj_lv4prelvtr.cpp:79
void Create()
Definition d_a_obj_lv4prelvtr.cpp:97
~daObjPRElvtr_c()
Definition d_a_obj_lv4prelvtr.cpp:205
void create1st()
Definition d_a_obj_lv4prelvtr.cpp:74
void CreateHeap()
Definition d_a_obj_lv4prelvtr.cpp:84
void Execute(f32(**)[3][4])
Definition d_a_obj_lv4prelvtr.cpp:123
u8 field_0x568[0x610 - 0x568]
Definition d_a_obj_lv4prelvtr.h:26
STATIC_ASSERT(sizeof(daObjPRElvtr_c)==0x610)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8