Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4HsTarget.h
Go to the documentation of this file.
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#ifndef D_A_OBJ_LV4HSTARGET_H
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#define D_A_OBJ_LV4HSTARGET_H
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#include "
d/d_bg_s_movebg_actor.h
"
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#include "
f_op/f_op_actor_mng.h
"
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#include "
m_Do/m_Do_hostIO.h
"
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class
daLv4HsTarget_c
:
public
dBgS_MoveBgActor
{
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public
:
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/* 80C5F690 */
void
setBaseMtx
();
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/* 80C5F784 */
int
create
();
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/* 80C5F718 */
virtual
int
CreateHeap
();
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/* 80C5F85C */
virtual
int
Execute
(
Mtx
**);
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/* 80C5F870 */
virtual
int
Draw
();
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/* 80C5F8D4 */
virtual
int
Delete
();
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private
:
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/* 0x5A0 */
request_of_phase_process_class
mPhase
;
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/* 0x5A8 */
J3DModel
*
mpModel
;
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};
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STATIC_ASSERT
(
sizeof
(
daLv4HsTarget_c
) == 0x5AC);
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class
daLv4HsTarget_HIO_c
:
public
mDoHIO_entry_c
{
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public
:
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/* 80C5F62C */
daLv4HsTarget_HIO_c
();
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/* 80C5F990 */
virtual
~daLv4HsTarget_HIO_c
() {}
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};
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#endif
/* D_A_OBJ_LV4HSTARGET_H */
dBgS_MoveBgActor
Definition
d_bg_s_movebg_actor.h:10
daLv4HsTarget_HIO_c
Definition
d_a_obj_lv4HsTarget.h:33
daLv4HsTarget_HIO_c::~daLv4HsTarget_HIO_c
virtual ~daLv4HsTarget_HIO_c()
Definition
d_a_obj_lv4HsTarget.h:36
daLv4HsTarget_HIO_c::daLv4HsTarget_HIO_c
daLv4HsTarget_HIO_c()
Definition
d_a_obj_lv4HsTarget.cpp:11
daLv4HsTarget_c
Arbiter's Grounds Clawshot Target.
Definition
d_a_obj_lv4HsTarget.h:16
daLv4HsTarget_c::mpModel
J3DModel * mpModel
Definition
d_a_obj_lv4HsTarget.h:28
daLv4HsTarget_c::Execute
virtual int Execute(Mtx **)
Definition
d_a_obj_lv4HsTarget.cpp:54
daLv4HsTarget_c::mPhase
request_of_phase_process_class mPhase
Definition
d_a_obj_lv4HsTarget.h:27
daLv4HsTarget_c::create
int create()
Definition
d_a_obj_lv4HsTarget.cpp:35
daLv4HsTarget_c::CreateHeap
virtual int CreateHeap()
Definition
d_a_obj_lv4HsTarget.cpp:23
daLv4HsTarget_c::setBaseMtx
void setBaseMtx()
Definition
d_a_obj_lv4HsTarget.cpp:14
daLv4HsTarget_c::Draw
virtual int Draw()
Definition
d_a_obj_lv4HsTarget.cpp:60
daLv4HsTarget_c::Delete
virtual int Delete()
Definition
d_a_obj_lv4HsTarget.cpp:69
mDoHIO_entry_c
Definition
m_Do_hostIO.h:5
STATIC_ASSERT
STATIC_ASSERT(sizeof(daLv4HsTarget_c)==0x5AC)
d_bg_s_movebg_actor.h
f_op_actor_mng.h
m_Do_hostIO.h
Mtx
f32 Mtx[3][4]
Definition
mtx.h:15
J3DModel
Definition
d_a_ep.cpp:155
request_of_phase_process_class
Definition
d_a_hozelda.cpp:14
include
d
actor
d_a_obj_lv4HsTarget.h
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