Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4HsTarget.h
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1#ifndef D_A_OBJ_LV4HSTARGET_H
2#define D_A_OBJ_LV4HSTARGET_H
3
6#include "m_Do/m_Do_hostIO.h"
7
17public:
18 void setBaseMtx();
19 int create();
20
21 virtual int CreateHeap();
22 virtual int Execute(Mtx**);
23 virtual int Draw();
24 virtual int Delete();
25
26private:
28 /* 0x5A8 */ J3DModel* mpModel;
29};
30
32
34public:
37
39};
40
41#endif /* D_A_OBJ_LV4HSTARGET_H */
Definition J3DModel.h:43
Definition JORMContext.h:120
Definition d_bg_s_movebg_actor.h:11
Definition d_a_obj_lv4HsTarget.h:33
virtual ~daLv4HsTarget_HIO_c()
Definition d_a_obj_lv4HsTarget.h:36
daLv4HsTarget_HIO_c()
Definition d_a_obj_lv4HsTarget.cpp:12
void genMessage(JORMContext *)
Arbiter's Grounds Clawshot Target.
Definition d_a_obj_lv4HsTarget.h:16
J3DModel * mpModel
Definition d_a_obj_lv4HsTarget.h:28
virtual int Execute(Mtx **)
Definition d_a_obj_lv4HsTarget.cpp:51
request_of_phase_process_class mPhase
Definition d_a_obj_lv4HsTarget.h:27
int create()
Definition d_a_obj_lv4HsTarget.cpp:33
virtual int CreateHeap()
Definition d_a_obj_lv4HsTarget.cpp:22
void setBaseMtx()
Definition d_a_obj_lv4HsTarget.cpp:14
virtual int Draw()
Definition d_a_obj_lv4HsTarget.cpp:56
virtual int Delete()
Definition d_a_obj_lv4HsTarget.cpp:64
Definition m_Do_hostIO.h:27
STATIC_ASSERT(sizeof(daLv4HsTarget_c)==0x5AC)
f32 Mtx[3][4]
Definition mtx.h:25
Definition c_phase.h:17