Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_lv4HsTarget.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_LV4HSTARGET_H
2#define D_A_OBJ_LV4HSTARGET_H
3
6#include "m_Do/m_Do_hostIO.h"
7
17public:
18 /* 80C5F690 */ void setBaseMtx();
19 /* 80C5F784 */ int create();
20
21 /* 80C5F718 */ virtual int CreateHeap();
22 /* 80C5F85C */ virtual int Execute(Mtx**);
23 /* 80C5F870 */ virtual int Draw();
24 /* 80C5F8D4 */ virtual int Delete();
25
26private:
28 /* 0x5A8 */ J3DModel* mpModel;
29};
30
32
34public:
35 /* 80C5F62C */ daLv4HsTarget_HIO_c();
36 /* 80C5F990 */ virtual ~daLv4HsTarget_HIO_c() {}
37};
38
39#endif /* D_A_OBJ_LV4HSTARGET_H */
Definition d_bg_s_movebg_actor.h:10
Definition d_a_obj_lv4HsTarget.h:33
virtual ~daLv4HsTarget_HIO_c()
Definition d_a_obj_lv4HsTarget.h:36
daLv4HsTarget_HIO_c()
Definition d_a_obj_lv4HsTarget.cpp:11
Arbiter's Grounds Clawshot Target.
Definition d_a_obj_lv4HsTarget.h:16
J3DModel * mpModel
Definition d_a_obj_lv4HsTarget.h:28
virtual int Execute(Mtx **)
Definition d_a_obj_lv4HsTarget.cpp:54
request_of_phase_process_class mPhase
Definition d_a_obj_lv4HsTarget.h:27
int create()
Definition d_a_obj_lv4HsTarget.cpp:35
virtual int CreateHeap()
Definition d_a_obj_lv4HsTarget.cpp:23
void setBaseMtx()
Definition d_a_obj_lv4HsTarget.cpp:14
virtual int Draw()
Definition d_a_obj_lv4HsTarget.cpp:60
virtual int Delete()
Definition d_a_obj_lv4HsTarget.cpp:69
Definition m_Do_hostIO.h:5
STATIC_ASSERT(sizeof(daLv4HsTarget_c)==0x5AC)
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14