Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv4Gate.h
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1#ifndef D_A_OBJ_LV4GATE_H
2#define D_A_OBJ_LV4GATE_H
3
6#include "m_Do/m_Do_hostIO.h"
7
17public:
23
24 /* 80C5EBE4 */ void setBaseMtx();
25 /* 80C5ECEC */ int create();
26 /* 80C5EEA4 */ void moveGate();
27 /* 80C5EF48 */ void init_modeWait();
28 /* 80C5EF54 */ void modeWait();
29 /* 80C5EFB0 */ void init_modeMove();
30 /* 80C5EFBC */ void modeMove();
31 /* 80C5F0C4 */ void init_modeMoveEnd();
32 /* 80C5F1E4 */ void modeMoveEnd();
33
34 /* 80C5EC80 */ virtual int CreateHeap();
35 /* 80C5EE54 */ virtual int Execute(Mtx**);
36 /* 80C5F1E8 */ virtual int Draw();
37 /* 80C5F28C */ virtual int Delete();
38
40 /* 0x5A8 */ J3DModel* mpModel;
41 /* 0x5AC */ u8 mMode;
42 /* 0x5AD */ u8 mGateOpened;
43 /* 0x5AE */ u8 mInitMove;
44 /* 0x5AF */ u8 mMoveType;
45 /* 0x5B0 */ f32 mMoveTarget;
46 /* 0x5B4 */ f32 mMoveValue;
47};
48
50public:
51 /* 80C5EB6C */ daLv4Gate_HIO_c();
52 /* 80C5F348 */ virtual ~daLv4Gate_HIO_c() {}
53
54 /* 0x4 */ f32 mMoveSpeed;
55 /* 0x8 */ u8 mShockStrength;
56};
57
58#endif /* D_A_OBJ_LV4GATE_H */
Definition d_bg_s_movebg_actor.h:10
Definition d_a_obj_lv4Gate.h:49
u8 mShockStrength
Definition d_a_obj_lv4Gate.h:55
f32 mMoveSpeed
Definition d_a_obj_lv4Gate.h:54
virtual ~daLv4Gate_HIO_c()
Definition d_a_obj_lv4Gate.h:52
daLv4Gate_HIO_c()
Definition d_a_obj_lv4Gate.cpp:33
Arbiter's Grounds Gate.
Definition d_a_obj_lv4Gate.h:16
virtual int Draw()
Definition d_a_obj_lv4Gate.cpp:177
virtual int Delete()
Definition d_a_obj_lv4Gate.cpp:188
f32 mMoveValue
Definition d_a_obj_lv4Gate.h:46
void init_modeMove()
Definition d_a_obj_lv4Gate.cpp:134
u8 mMoveType
Definition d_a_obj_lv4Gate.h:44
void moveGate()
Definition d_a_obj_lv4Gate.cpp:112
void modeMoveEnd()
Definition d_a_obj_lv4Gate.cpp:174
Mode_e
Definition d_a_obj_lv4Gate.h:18
@ MODE_MOVE_e
Definition d_a_obj_lv4Gate.h:20
@ MODE_MOVE_END_e
Definition d_a_obj_lv4Gate.h:21
@ MODE_WAIT_e
Definition d_a_obj_lv4Gate.h:19
void modeWait()
Definition d_a_obj_lv4Gate.cpp:126
u8 mGateOpened
Definition d_a_obj_lv4Gate.h:42
virtual int Execute(Mtx **)
Definition d_a_obj_lv4Gate.cpp:103
u8 mMode
Definition d_a_obj_lv4Gate.h:41
void init_modeWait()
Definition d_a_obj_lv4Gate.cpp:121
int create()
Definition d_a_obj_lv4Gate.cpp:61
J3DModel * mpModel
Definition d_a_obj_lv4Gate.h:40
void init_modeMoveEnd()
Definition d_a_obj_lv4Gate.cpp:156
request_of_phase_process_class mPhase
Definition d_a_obj_lv4Gate.h:39
u8 mInitMove
Definition d_a_obj_lv4Gate.h:43
void setBaseMtx()
Definition d_a_obj_lv4Gate.cpp:39
void modeMove()
Definition d_a_obj_lv4Gate.cpp:139
f32 mMoveTarget
Definition d_a_obj_lv4Gate.h:45
virtual int CreateHeap()
Definition d_a_obj_lv4Gate.cpp:49
Definition m_Do_hostIO.h:5
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_hozelda.cpp:14
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8