Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv3saka00.h
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1#ifndef D_A_OBJ_LV3SAKA00_H
2#define D_A_OBJ_LV3SAKA00_H
3
6
16public:
17 /* 80C5BE58 */ void initBaseMtx();
18 /* 80C5BE78 */ void setBaseMtx();
19 /* 80C5BED8 */ int Create();
20 /* 80C5BFA0 */ int CreateHeap();
21 /* 80C5C058 */ int create1st();
22 /* 80C5C0FC */ int Execute(Mtx**);
23 /* 80C5C17C */ void setNrmDzb();
24 /* 80C5C1F8 */ void setWtrDzb();
25 /* 80C5C274 */ int Draw();
26 /* 80C5C27C */ int Delete();
27
28 u8 getSwbit() { return fopAcM_GetParamBit(this, 0, 8) & 0xFF; }
29 u8 getType() { return fopAcM_GetParamBit(this, 28, 4) & 0xFF; }
30
31private:
33 /* 0x5A8 */ dBgW* mpBgW2;
34};
35
36#endif /* D_A_OBJ_LV3SAKA00_H */
Definition d_bg_s_movebg_actor.h:10
Definition d_bg_w.h:252
Lakebed Temple Spiral 00.
Definition d_a_obj_lv3saka00.h:15
void setWtrDzb()
Definition d_a_obj_lv3saka00.cpp:110
void initBaseMtx()
Definition d_a_obj_lv3saka00.cpp:12
u8 getSwbit()
Definition d_a_obj_lv3saka00.h:28
void setBaseMtx()
Definition d_a_obj_lv3saka00.cpp:17
dBgW * mpBgW2
Definition d_a_obj_lv3saka00.h:33
int create1st()
Definition d_a_obj_lv3saka00.cpp:71
u8 getType()
Definition d_a_obj_lv3saka00.h:29
int Draw()
Definition d_a_obj_lv3saka00.cpp:121
int Delete()
Definition d_a_obj_lv3saka00.cpp:126
int CreateHeap()
Definition d_a_obj_lv3saka00.cpp:53
void setNrmDzb()
Definition d_a_obj_lv3saka00.cpp:99
request_of_phase_process_class mPhase
Definition d_a_obj_lv3saka00.h:32
int Execute(Mtx **)
Definition d_a_obj_lv3saka00.cpp:85
int Create()
Definition d_a_obj_lv3saka00.cpp:24
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8