1#ifndef D_A_OBJ_LV3SAKA00_H
2#define D_A_OBJ_LV3SAKA00_H
Definition d_bg_s_movebg_actor.h:11
Lakebed Temple Spiral 00.
Definition d_a_obj_lv3saka00.h:15
void setWtrDzb()
Definition d_a_obj_lv3saka00.cpp:97
void initBaseMtx()
Definition d_a_obj_lv3saka00.cpp:13
u8 getSwbit()
Definition d_a_obj_lv3saka00.h:28
void setBaseMtx()
Definition d_a_obj_lv3saka00.cpp:17
dBgW * mpBgW2
Definition d_a_obj_lv3saka00.h:33
int create1st()
Definition d_a_obj_lv3saka00.cpp:62
u8 getType()
Definition d_a_obj_lv3saka00.h:29
int Draw()
Definition d_a_obj_lv3saka00.cpp:107
int Delete()
Definition d_a_obj_lv3saka00.cpp:111
int CreateHeap()
Definition d_a_obj_lv3saka00.cpp:47
void setNrmDzb()
Definition d_a_obj_lv3saka00.cpp:87
request_of_phase_process_class mPhase
Definition d_a_obj_lv3saka00.h:32
int Execute(Mtx **)
Definition d_a_obj_lv3saka00.cpp:74
int Create()
Definition d_a_obj_lv3saka00.cpp:23
f32 Mtx[3][4]
Definition mtx.h:25
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196