1#ifndef D_A_OBJ_LV3SAKA00_H
2#define D_A_OBJ_LV3SAKA00_H
Definition d_bg_s_movebg_actor.h:10
Lakebed Temple Spiral 00.
Definition d_a_obj_lv3saka00.h:15
void setWtrDzb()
Definition d_a_obj_lv3saka00.cpp:110
void initBaseMtx()
Definition d_a_obj_lv3saka00.cpp:12
u8 getSwbit()
Definition d_a_obj_lv3saka00.h:28
void setBaseMtx()
Definition d_a_obj_lv3saka00.cpp:17
dBgW * mpBgW2
Definition d_a_obj_lv3saka00.h:33
int create1st()
Definition d_a_obj_lv3saka00.cpp:71
u8 getType()
Definition d_a_obj_lv3saka00.h:29
int Draw()
Definition d_a_obj_lv3saka00.cpp:121
int Delete()
Definition d_a_obj_lv3saka00.cpp:126
int CreateHeap()
Definition d_a_obj_lv3saka00.cpp:53
void setNrmDzb()
Definition d_a_obj_lv3saka00.cpp:99
request_of_phase_process_class mPhase
Definition d_a_obj_lv3saka00.h:32
int Execute(Mtx **)
Definition d_a_obj_lv3saka00.cpp:85
int Create()
Definition d_a_obj_lv3saka00.cpp:24
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:228
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_hozelda.cpp:14
unsigned char u8
Definition types.h:8