Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_lv3WaterB.h
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1#ifndef D_A_OBJ_LV3WATERB_H
2#define D_A_OBJ_LV3WATERB_H
3
5
11
21public:
24 /* 0x578 */ J3DModel* mpBWaterModel;
27 /* 0x584 */ s16 mAction;
28 /* 0x586 */ s16 field_0x586;
29 /* 0x588 */ u8 field_0x588[0x58C - 0x588];
30 /* 0x58C */ Mtx mpBWaterMtx;
31 /* 0x5BC */ dBgW* mpBWaterBgW;
32 /* 0x5C0 */ u8 field_0x5C0[0x5C4 - 0x5C0];
33 /* 0x5C4 */ Mtx mpOctHibiMtx;
34 /* 0x5F4 */ dBgW* mpOctHibiBgW;
35};
36
38
39#endif /* D_A_OBJ_LV3WATERB_H */
Definition d_bg_w.h:252
Lakebed Temple Water (Boss)
Definition d_a_obj_lv3WaterB.h:20
J3DModel * mpOctHibiModel
Definition d_a_obj_lv3WaterB.h:26
dBgW * mpOctHibiBgW
Definition d_a_obj_lv3WaterB.h:34
J3DModel * mpBWaterModel
Definition d_a_obj_lv3WaterB.h:24
request_of_phase_process_class mBWaterPhase
Definition d_a_obj_lv3WaterB.h:22
u8 field_0x588[0x58C - 0x588]
Definition d_a_obj_lv3WaterB.h:29
mDoExt_btkAnm * mpBWaterBtk
Definition d_a_obj_lv3WaterB.h:25
s16 field_0x586
Definition d_a_obj_lv3WaterB.h:28
s16 mAction
Definition d_a_obj_lv3WaterB.h:27
Mtx mpBWaterMtx
Definition d_a_obj_lv3WaterB.h:30
dBgW * mpBWaterBgW
Definition d_a_obj_lv3WaterB.h:31
u8 field_0x5C0[0x5C4 - 0x5C0]
Definition d_a_obj_lv3WaterB.h:32
request_of_phase_process_class mOcthibiPhase
Definition d_a_obj_lv3WaterB.h:23
Mtx mpOctHibiMtx
Definition d_a_obj_lv3WaterB.h:33
STATIC_ASSERT(sizeof(obj_lv3WaterB_class)==0x5F8)
obj_lv3waterB_action
Definition d_a_obj_lv3WaterB.h:6
@ LV3WATERB_ACT_END
Definition d_a_obj_lv3WaterB.h:9
@ LV3WATERB_ACT_WAIT
Definition d_a_obj_lv3WaterB.h:7
@ LV3WATERB_ACT_REMOVE
Definition d_a_obj_lv3WaterB.h:8
f32 Mtx[3][4]
Definition mtx.h:15
Definition d_a_ep.cpp:155
Definition d_a_ep.cpp:19
Definition d_a_hozelda.cpp:47
Definition d_a_hozelda.cpp:14
signed short s16
Definition types.h:5
unsigned char u8
Definition types.h:8