Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_life_container.h
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1#ifndef D_A_OBJ_LIFE_CONTAINER_H
2#define D_A_OBJ_LIFE_CONTAINER_H
3
5
14class daObjLife_c : public fopAc_ac_c {
15public:
16 /* 804CCBE4 */ void initBaseMtx();
17 /* 804CCC04 */ void setBaseMtx();
18 /* 804CCC6C */ void Create();
19 /* 804CCE00 */ void setEffect();
20 /* 804CCF5C */ void endEffect00();
21 /* 804CCFAC */ void endEffect02();
22 /* 804CCFD8 */ bool __CreateHeap();
23 /* 804CCFE0 */ void create();
24 /* 804CD428 */ void bg_check();
25 /* 804CD5B8 */ void actionWaitInit();
26 /* 804CD660 */ void actionWait();
27 /* 804CD8C0 */ void initActionOrderGetDemo();
28 /* 804CD98C */ void actionOrderGetDemo();
29 /* 804CDA08 */ void actionGetDemo();
30 /* 804CDBC8 */ void actionSwOnWait();
31 /* 804CDC2C */ void actionInitBoomerangCarry();
32 /* 804CDD0C */ void actionBoomerangCarry();
33 /* 804CDD7C */ void actionInitWait2();
34 /* 804CDD8C */ void actionWait2();
35 /* 804CDDAC */ void calcScale();
36 /* 804CDE70 */ void execute();
37 /* 804CE19C */ void draw();
38 /* 804CE1F0 */ void setListStart();
39 /* 804CE214 */ void _delete();
40
41 void setPos(cXyz);
42
43private:
44 /* 0x568 */ u8 field_0x568[0x9d4 - 0x568];
45};
46
47STATIC_ASSERT(sizeof(daObjLife_c) == 0x9d4);
48
49
50#endif /* D_A_OBJ_LIFE_CONTAINER_H */
Heart Piece.
Definition d_a_obj_life_container.h:14
void Create()
Definition d_a_obj_life_container.cpp:499
u8 field_0x568[0x9d4 - 0x568]
Definition d_a_obj_life_container.h:44
void setEffect()
Definition d_a_obj_life_container.cpp:513
bool __CreateHeap()
Definition d_a_obj_life_container.cpp:528
void actionOrderGetDemo()
Definition d_a_obj_life_container.cpp:671
void _delete()
Definition d_a_obj_life_container.cpp:751
void setPos(cXyz)
void actionWait()
Definition d_a_obj_life_container.cpp:660
void setBaseMtx()
Definition d_a_obj_life_container.cpp:462
void calcScale()
Definition d_a_obj_life_container.cpp:723
void actionGetDemo()
Definition d_a_obj_life_container.cpp:685
void initBaseMtx()
Definition d_a_obj_life_container.cpp:457
void actionWaitInit()
Definition d_a_obj_life_container.cpp:619
void endEffect00()
Definition d_a_obj_life_container.cpp:518
void draw()
Definition d_a_obj_life_container.cpp:741
void actionBoomerangCarry()
Definition d_a_obj_life_container.cpp:700
void actionWait2()
Definition d_a_obj_life_container.cpp:710
void actionInitWait2()
Definition d_a_obj_life_container.cpp:705
void bg_check()
Definition d_a_obj_life_container.cpp:603
void actionSwOnWait()
Definition d_a_obj_life_container.cpp:690
void actionInitBoomerangCarry()
Definition d_a_obj_life_container.cpp:695
void execute()
Definition d_a_obj_life_container.cpp:736
void initActionOrderGetDemo()
Definition d_a_obj_life_container.cpp:665
void setListStart()
Definition d_a_obj_life_container.cpp:746
void create()
Definition d_a_obj_life_container.cpp:533
void endEffect02()
Definition d_a_obj_life_container.cpp:523
STATIC_ASSERT(sizeof(daObjLife_c)==0x9d4)
Definition d_a_hozelda.cpp:20
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8