Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_kage.h
Go to the documentation of this file.
1
#ifndef D_A_OBJ_KAGE_H
2
#define D_A_OBJ_KAGE_H
3
4
#include "
f_op/f_op_actor_mng.h
"
5
14
class
obj_kage_class
:
public
fopAc_ac_c
{
15
private
:
16
/* 0x568 */
u8
field_0x568
[0x5b4 - 0x568];
17
};
18
19
STATIC_ASSERT
(
sizeof
(
obj_kage_class
) == 0x5b4);
20
21
22
#endif
/* D_A_OBJ_KAGE_H */
obj_kage_class
House - Cage.
Definition
d_a_obj_kage.h:14
obj_kage_class::field_0x568
u8 field_0x568[0x5b4 - 0x568]
Definition
d_a_obj_kage.h:16
STATIC_ASSERT
STATIC_ASSERT(sizeof(obj_kage_class)==0x5b4)
f_op_actor_mng.h
fopAc_ac_c
Definition
d_a_ep.cpp:19
u8
unsigned char u8
Definition
types.h:8
include
d
actor
d_a_obj_kage.h
Generated by
1.9.8