Definition Z2SoundObject.h:38
Definition f_op_actor.h:230
House - Cage.
Definition d_a_obj_kage.h:14
u8 field_0x598[0x59A - 0x598]
Definition d_a_obj_kage.h:21
s16 timers[2]
Definition d_a_obj_kage.h:22
s16 field_0x59e
Definition d_a_obj_kage.h:23
fpc_ProcID inko_child_id
Definition d_a_obj_kage.h:27
f32 field_0x5a4
Definition d_a_obj_kage.h:25
Z2SoundObjSimple sound
Definition d_a_obj_kage.h:20
J3DModel * model
Definition d_a_obj_kage.h:18
u8 field_0x574
Definition d_a_obj_kage.h:19
s16 counter
Definition d_a_obj_kage.h:24
request_of_phase_process_class phase
Definition d_a_obj_kage.h:17
f32 field_0x5a8
Definition d_a_obj_kage.h:26
fopAc_ac_c actor
Definition d_a_obj_kage.h:16
u8 field_0x5b0[0x5B4 - 0x5B0]
Definition d_a_obj_kage.h:28
STATIC_ASSERT(sizeof(obj_kage_class)==0x5b4)
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
unsigned int fpc_ProcID
Definition f_pc_base.h:10