Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_kage.h
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1#ifndef D_A_OBJ_KAGE_H
2#define D_A_OBJ_KAGE_H
3
5
15public:
16 /* 0x000 */ fopAc_ac_c actor;
18 /* 0x570 */ J3DModel* model;
19 /* 0x574 */ u8 field_0x574;
21 /* 0x598 */ u8 field_0x598[0x59A - 0x598];
22 /* 0x59A */ s16 timers[2];
23 /* 0x59E */ s16 field_0x59e;
24 /* 0x5A0 */ s16 counter;
25 /* 0x5A4 */ f32 field_0x5a4;
26 /* 0x5A8 */ f32 field_0x5a8;
28 /* 0x5B0 */ u8 field_0x5b0[0x5B4 - 0x5B0];
29};
30
31STATIC_ASSERT(sizeof(obj_kage_class) == 0x5b4);
32
33
34#endif /* D_A_OBJ_KAGE_H */
Definition J3DModel.h:43
Definition Z2SoundObject.h:38
Definition f_op_actor.h:230
House - Cage.
Definition d_a_obj_kage.h:14
u8 field_0x598[0x59A - 0x598]
Definition d_a_obj_kage.h:21
s16 timers[2]
Definition d_a_obj_kage.h:22
s16 field_0x59e
Definition d_a_obj_kage.h:23
fpc_ProcID inko_child_id
Definition d_a_obj_kage.h:27
f32 field_0x5a4
Definition d_a_obj_kage.h:25
Z2SoundObjSimple sound
Definition d_a_obj_kage.h:20
J3DModel * model
Definition d_a_obj_kage.h:18
u8 field_0x574
Definition d_a_obj_kage.h:19
s16 counter
Definition d_a_obj_kage.h:24
request_of_phase_process_class phase
Definition d_a_obj_kage.h:17
f32 field_0x5a8
Definition d_a_obj_kage.h:26
fopAc_ac_c actor
Definition d_a_obj_kage.h:16
u8 field_0x5b0[0x5B4 - 0x5B0]
Definition d_a_obj_kage.h:28
STATIC_ASSERT(sizeof(obj_kage_class)==0x5b4)
signed short int s16
Definition types.h:9
float f32
Definition types.h:25
unsigned char u8
Definition types.h:8
unsigned int fpc_ProcID
Definition f_pc_base.h:10
Definition c_phase.h:17