Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hasu2.h
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1#ifndef D_A_OBJ_HASU2_H
2#define D_A_OBJ_HASU2_H
3
5
6namespace nObjMHasu {
15class daObjMHasu_c : public fopAc_ac_c {
16public:
17 /* 80C182DC */ daObjMHasu_c();
18 /* 80C18340 */ void create1st();
19 /* 80C183D0 */ void setMtx();
20 /* 80C18440 */ void CreateHeap();
21 /* 80C184B0 */ void Create();
22 /* 80C185A4 */ void Execute(f32 (**)[3][4]);
23 /* 80C18600 */ void Draw();
24 /* 80C186A4 */ void Delete();
25 /* 80C186E0 */ void upDownHasu();
26 /* 80C18888 */ void updateCount(u8);
27 /* 80C188A0 */ void setHasuCount(f32);
28 /* 80C189E0 */ ~daObjMHasu_c();
29
30private:
31 /* 0x568 */ u8 field_0x568[0x634 - 0x568];
32};
33
34STATIC_ASSERT(sizeof(daObjMHasu_c) == 0x634);
35} // namespace nObjMHasu
36
37
38#endif /* D_A_OBJ_HASU2_H */
Lily Pad?
Definition d_a_obj_hasu2.h:15
void setMtx()
Definition d_a_obj_hasu2.cpp:168
daObjMHasu_c()
Definition d_a_obj_hasu2.cpp:158
void setHasuCount(f32)
Definition d_a_obj_hasu2.cpp:283
void Delete()
Definition d_a_obj_hasu2.cpp:217
void CreateHeap()
Definition d_a_obj_hasu2.cpp:173
void Draw()
Definition d_a_obj_hasu2.cpp:212
~daObjMHasu_c()
Definition d_a_obj_hasu2.cpp:313
void create1st()
Definition d_a_obj_hasu2.cpp:163
u8 field_0x568[0x634 - 0x568]
Definition d_a_obj_hasu2.h:31
void updateCount(u8)
Definition d_a_obj_hasu2.cpp:262
void upDownHasu()
Definition d_a_obj_hasu2.cpp:256
void Create()
Definition d_a_obj_hasu2.cpp:200
void Execute(f32(**)[3][4])
Definition d_a_obj_hasu2.cpp:206
Definition d_a_obj_hasu2.h:6
STATIC_ASSERT(sizeof(daObjMHasu_c)==0x634)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8