Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_hakai_brl.h
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1#ifndef D_A_OBJ_HAKAI_BRL_H
2#define D_A_OBJ_HAKAI_BRL_H
3
5
14class daObjHBarrel_c : public fopAc_ac_c {
15public:
16 /* 80C16758 */ daObjHBarrel_c();
17 /* 80C16918 */ ~daObjHBarrel_c();
18 /* 80C16A98 */ void createHeap();
19 /* 80C16B08 */ void create();
20 /* 80C16BF8 */ void Delete();
21 /* 80C16C44 */ void draw();
22 /* 80C16CA8 */ void execute();
23 /* 80C16D50 */ void init();
24 /* 80C16DEC */ void setModelMtx();
25 /* 80C16E50 */ void hitAction();
26 /* 80C17090 */ void callEmt();
27
28 static u8 const s_CcDCyl[68];
29
30private:
31 /* 0x568 */ u8 field_0x568[0x710 - 0x568];
32};
33
34STATIC_ASSERT(sizeof(daObjHBarrel_c) == 0x710);
35
36
37#endif /* D_A_OBJ_HAKAI_BRL_H */
Destructable Barrel.
Definition d_a_obj_hakai_brl.h:14
void createHeap()
Definition d_a_obj_hakai_brl.cpp:204
u8 field_0x568[0x710 - 0x568]
Definition d_a_obj_hakai_brl.h:31
void setModelMtx()
Definition d_a_obj_hakai_brl.cpp:259
void init()
Definition d_a_obj_hakai_brl.cpp:254
void execute()
Definition d_a_obj_hakai_brl.cpp:224
daObjHBarrel_c()
Definition d_a_obj_hakai_brl.cpp:176
void Delete()
Definition d_a_obj_hakai_brl.cpp:214
void draw()
Definition d_a_obj_hakai_brl.cpp:219
void create()
Definition d_a_obj_hakai_brl.cpp:209
~daObjHBarrel_c()
Definition d_a_obj_hakai_brl.cpp:199
void callEmt()
Definition d_a_obj_hakai_brl.cpp:310
static u8 const s_CcDCyl[68]
Definition d_a_obj_hakai_brl.h:230
void hitAction()
Definition d_a_obj_hakai_brl.cpp:273
STATIC_ASSERT(sizeof(daObjHBarrel_c)==0x710)
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8