Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
Loading...
Searching...
No Matches
d_a_obj_hakai_brl.h
Go to the documentation of this file.
1#ifndef D_A_OBJ_HAKAI_BRL_H
2#define D_A_OBJ_HAKAI_BRL_H
3
4#include "d/d_cc_d.h"
6
16public:
18 virtual ~daObjHBarrel_c();
19 int createHeap();
20 int create();
21 int Delete();
22 int draw();
23 int execute();
24 void init();
25 void setModelMtx();
26 void hitAction();
28 return fopAcM_GetParamBit(this, 8, 8);
29 }
31 return fopAcM_GetParamBit(this, 0, 8);
32 }
33 void callEmt();
34
35 static dCcD_SrcCyl const s_CcDCyl;
36
37private:
38 /* 0x574 */ J3DModel* mpModel;
39 /* 0x578 */ dCcD_Stts mStts;
40 /* 0x5B4 */ dCcD_Cyl mCyl;
42};
43
44STATIC_ASSERT(sizeof(daObjHBarrel_c) == 0x710);
45
46
47#endif /* D_A_OBJ_HAKAI_BRL_H */
Definition J3DModel.h:43
Definition Z2SoundObject.h:38
Definition d_cc_d.h:461
Definition d_cc_d.h:269
Destructable Barrel.
Definition d_a_obj_hakai_brl.h:15
J3DModel * mpModel
Definition d_a_obj_hakai_brl.h:38
void setModelMtx()
Definition d_a_obj_hakai_brl.cpp:109
int draw()
Definition d_a_obj_hakai_brl.cpp:60
void init()
Definition d_a_obj_hakai_brl.cpp:99
int create()
Definition d_a_obj_hakai_brl.cpp:35
int execute()
Definition d_a_obj_hakai_brl.cpp:67
daObjHBarrel_c()
Definition d_a_obj_hakai_brl.cpp:17
dCcD_Cyl mCyl
Definition d_a_obj_hakai_brl.h:40
u8 getItemBit()
Definition d_a_obj_hakai_brl.h:27
virtual ~daObjHBarrel_c()
Definition d_a_obj_hakai_brl.cpp:19
dCcD_Stts mStts
Definition d_a_obj_hakai_brl.h:39
int Delete()
Definition d_a_obj_hakai_brl.cpp:54
void callEmt()
Definition d_a_obj_hakai_brl.cpp:150
u8 getItemNo()
Definition d_a_obj_hakai_brl.h:30
void hitAction()
Definition d_a_obj_hakai_brl.cpp:115
static dCcD_SrcCyl const s_CcDCyl
Definition d_a_obj_hakai_brl.h:85
Z2SoundObjSimple mSound
Definition d_a_obj_hakai_brl.h:41
int createHeap()
Definition d_a_obj_hakai_brl.cpp:23
Definition f_op_actor.h:230
STATIC_ASSERT(sizeof(daObjHBarrel_c)==0x710)
unsigned char u8
Definition types.h:8
u32 fopAcM_GetParamBit(void *ac, u8 shift, u8 bit)
Definition f_op_actor_mng.h:196
Definition d_cc_d.h:104
Definition c_phase.h:17