Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_grz_rock.h
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1#ifndef D_A_OBJ_GRZ_ROCK_H
2#define D_A_OBJ_GRZ_ROCK_H
3
5
14class daObjGrzRock_c : public fopAc_ac_c {
15public:
16 /* 80C14BD8 */ void setBaseMtx();
17 /* 80C14C54 */ void setEnvTevColor();
18 /* 80C14CB0 */ void setRoomNo();
19 /* 80C14CF0 */ void setPrtcl();
20 /* 80C14DA0 */ void Create();
21 /* 80C14EE0 */ void CreateHeap();
22 /* 80C14F50 */ void create();
23 /* 80C1514C */ void Execute(f32 (**)[3][4]);
24 /* 80C151A4 */ void Draw();
25 /* 80C15248 */ void Delete();
26
27private:
28 /* 0x568 */ u8 field_0x568[0x804 - 0x568];
29};
30
31STATIC_ASSERT(sizeof(daObjGrzRock_c) == 0x804);
32
33
34#endif /* D_A_OBJ_GRZ_ROCK_H */
Hidden Village Rockslide.
Definition d_a_obj_grz_rock.h:14
void setEnvTevColor()
Definition d_a_obj_grz_rock.cpp:92
void setRoomNo()
Definition d_a_obj_grz_rock.cpp:97
void Create()
Definition d_a_obj_grz_rock.cpp:138
void Delete()
Definition d_a_obj_grz_rock.cpp:241
void setBaseMtx()
Definition d_a_obj_grz_rock.cpp:86
void Draw()
Definition d_a_obj_grz_rock.cpp:236
void setPrtcl()
Definition d_a_obj_grz_rock.cpp:123
void create()
Definition d_a_obj_grz_rock.cpp:219
void CreateHeap()
Definition d_a_obj_grz_rock.cpp:153
void Execute(f32(**)[3][4])
Definition d_a_obj_grz_rock.cpp:231
u8 field_0x568[0x804 - 0x568]
Definition d_a_obj_grz_rock.h:28
STATIC_ASSERT(sizeof(daObjGrzRock_c)==0x804)
Definition d_a_ep.cpp:19
float f32
Definition types.h:22
unsigned char u8
Definition types.h:8