Twilight Princess
Decompilation of The Legend of Zelda: Twilight Princess
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d_a_obj_graWall.h
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1#ifndef D_A_OBJ_GRAWALL_H
2#define D_A_OBJ_GRAWALL_H
3
4#include "d/d_com_inf_game.h"
6
15class daObjGraWall_c : public fopAc_ac_c {
16public:
17 /* 80C10BF8 */ int Create();
18 /* 80C10DD8 */ int Execute();
19 /* 80C10E78 */ int Delete();
20 /* 80C10E80 */ void col_init();
21 /* 80C10ED4 */ void col_set();
22
23private:
24 /* 0x568 */ dCcD_Stts mStts;
25 /* 0x5A4 */ dCcD_Cyl mCyl;
26 /* 0x6E0 */ u8 field_0x6e0;
27};
28
29STATIC_ASSERT(sizeof(daObjGraWall_c) == 0x6E4);
30
31#endif /* D_A_OBJ_GRAWALL_H */
Goron Wall?
Definition d_a_obj_graWall.h:15
int Create()
Definition d_a_obj_graWall.cpp:10
void col_init()
Definition d_a_obj_graWall.cpp:70
u8 field_0x6e0
Definition d_a_obj_graWall.h:26
dCcD_Cyl mCyl
Definition d_a_obj_graWall.h:25
int Delete()
Definition d_a_obj_graWall.cpp:46
int Execute()
Definition d_a_obj_graWall.cpp:29
dCcD_Stts mStts
Definition d_a_obj_graWall.h:24
void col_set()
Definition d_a_obj_graWall.cpp:77
STATIC_ASSERT(sizeof(daObjGraWall_c)==0x6E4)
Definition d_a_npc_fguard.cpp:86
Definition d_a_npc_fguard.cpp:70
Definition d_a_ep.cpp:19
unsigned char u8
Definition types.h:8